carocat
14-02-2007, 02:53 PM
http://xbox360media.ign.com/xbox360/image/article/763/763959/tom-clancys-rainbow-six-vegas-20070212061327744-000.jpg
The maps:
Doscala Restaurant: This well-known Italian restaurant is located in the heart of Las Vegas, near the famous Fremont Street.
Marshalling Yard: This century-old service yard is situated in the center of an industrial district. Still active today, it is primarily used to store cars, but is also equipped with cleaning and maintenance facilities.
Roof: A coffee factory has been overrun in the continuing gang violence that is wreaking havoc in this Mexican border town. The strategic positioning of the factory makes it highly desirable to control, and therefore a focal point of the violence.
http://xbox360media.ign.com/xbox360/image/article/763/763959/tom-clancys-rainbow-six-vegas-20070212061323448-000.jpg
The Game modes:
As for the game modes, here's how Ubisoft describes Assassination: "The goal of the attackers is to eliminate a high-value asset of the defenders, who in turn will try to defend and escort the VIP to his extraction zone."
Total Conquest, on the other hand, is more of a "Battlefield" type mode in which teams strive to control points on the map. "This is a team-oriented, static control-point game mode where each map contains three Mobile Radar Installations (control points). To win, a team must activate and maintain control of at least one of the three Mobile Radar Installations for a given period of time," said Ubisoft.
http://xbox360media.ign.com/xbox360/image/article/763/763959/tom-clancys-rainbow-six-vegas-20070212061325245-000.jpg
An interview explaining the dynamics of the game modes:
IGN: I'm getting nervous because I consider myself a high-value target. How is the VIP chosen?
Ubisoft: The VIP is chosen on a random basis within the Defenders, so everyone has an equal chance (good or bad depends on your perception) of being the VIP.
IGN: Just to give everyone an example, take us through the set up of Assassination on the Calypso Casino map. Where do the teams start, where is the extraction, and where does the action tend to heat up?
Ubisoft: The team with the VIP starts in the basement in the computer room, and the Assault team starts on the roof. The VIP needs to get to the chopper on the roof. Depending on how the Assault team decides their strategy, the fight will either occur in a doorway of the roof because the defender team is camping near doors waiting for the VIP or in the casino. The casino is a hard place for the VIP to go through, since snipers can get you by the skylight or in cover behind slot machines. It's a really nice complex map for the Defenders to protect their VIP.
IGN: Yeah, we enjoy that map. So tell us about Total Conquest. We love these "Battlefield" type modes. Does yours do anything different than other games out there?
Ubisoft: In previous Rainbow Six games this multiplayer mode was won by holding the most satellites at the end of the allowed time or if you gain possession of all three satellites for 30 seconds. To prevent matches from being too short, we changed it to a system of cumulative points. Every second a team holds a satellite, the team gets 5 points, 2 satellites 10 points per sec, and all three gives them 25 points per second. The number of points needed to win a match is set before the game starts; it can be set between 1,000 to 8,000 points. An 8,000 point game is challenging because killing the other team gives you no points but is just as cool.
IGN: Even though we have an entire team dedicated to walk-throughs, can you walk us through a Total Conquest match on Calypso Casino map? Where are the radar stations, where do teams begin, and what's the best strategy as you play this match? Stay as a team, split up? Run and hide? What say you?
Ubisoft: Team Alpha starts in the security rooms next to the vault; Team Bravo starts on the one side of the roof. There's one radar in front of the Vault, one in the slot Machine room and one on the other side of the roof. The match starts and both teams go for the radars that are on their levels. Since they are rather close they can start scoring some points as soon as possible. Then it's a rush to get to the slot machines room to get the second radar. It will feel more like trying to survive the bullet-fest going on there. The best way to win these matches is to split the team in three groups, each having precise radar to capture and protect. One group is set to protect the nearest radar, the more aggressive players really should be trying their luck on the middle radar since this is where most of the combat is going to happen, and the sneakiest players ought to get the furthest radar, trying to avoid contact, doing the detours, and getting the radar behind the enemies' backs.
http://xbox360media.ign.com/xbox360/image/article/763/763959/tom-clancys-rainbow-six-vegas-20070212061330151-000.jpg
No price details have been announced yet. I'm afraid this might get fairly expensive. I don't think I'd pay more than 800 points for it, but I probably would as these game modes/maps sound good.
What about you?
The maps:
Doscala Restaurant: This well-known Italian restaurant is located in the heart of Las Vegas, near the famous Fremont Street.
Marshalling Yard: This century-old service yard is situated in the center of an industrial district. Still active today, it is primarily used to store cars, but is also equipped with cleaning and maintenance facilities.
Roof: A coffee factory has been overrun in the continuing gang violence that is wreaking havoc in this Mexican border town. The strategic positioning of the factory makes it highly desirable to control, and therefore a focal point of the violence.
http://xbox360media.ign.com/xbox360/image/article/763/763959/tom-clancys-rainbow-six-vegas-20070212061323448-000.jpg
The Game modes:
As for the game modes, here's how Ubisoft describes Assassination: "The goal of the attackers is to eliminate a high-value asset of the defenders, who in turn will try to defend and escort the VIP to his extraction zone."
Total Conquest, on the other hand, is more of a "Battlefield" type mode in which teams strive to control points on the map. "This is a team-oriented, static control-point game mode where each map contains three Mobile Radar Installations (control points). To win, a team must activate and maintain control of at least one of the three Mobile Radar Installations for a given period of time," said Ubisoft.
http://xbox360media.ign.com/xbox360/image/article/763/763959/tom-clancys-rainbow-six-vegas-20070212061325245-000.jpg
An interview explaining the dynamics of the game modes:
IGN: I'm getting nervous because I consider myself a high-value target. How is the VIP chosen?
Ubisoft: The VIP is chosen on a random basis within the Defenders, so everyone has an equal chance (good or bad depends on your perception) of being the VIP.
IGN: Just to give everyone an example, take us through the set up of Assassination on the Calypso Casino map. Where do the teams start, where is the extraction, and where does the action tend to heat up?
Ubisoft: The team with the VIP starts in the basement in the computer room, and the Assault team starts on the roof. The VIP needs to get to the chopper on the roof. Depending on how the Assault team decides their strategy, the fight will either occur in a doorway of the roof because the defender team is camping near doors waiting for the VIP or in the casino. The casino is a hard place for the VIP to go through, since snipers can get you by the skylight or in cover behind slot machines. It's a really nice complex map for the Defenders to protect their VIP.
IGN: Yeah, we enjoy that map. So tell us about Total Conquest. We love these "Battlefield" type modes. Does yours do anything different than other games out there?
Ubisoft: In previous Rainbow Six games this multiplayer mode was won by holding the most satellites at the end of the allowed time or if you gain possession of all three satellites for 30 seconds. To prevent matches from being too short, we changed it to a system of cumulative points. Every second a team holds a satellite, the team gets 5 points, 2 satellites 10 points per sec, and all three gives them 25 points per second. The number of points needed to win a match is set before the game starts; it can be set between 1,000 to 8,000 points. An 8,000 point game is challenging because killing the other team gives you no points but is just as cool.
IGN: Even though we have an entire team dedicated to walk-throughs, can you walk us through a Total Conquest match on Calypso Casino map? Where are the radar stations, where do teams begin, and what's the best strategy as you play this match? Stay as a team, split up? Run and hide? What say you?
Ubisoft: Team Alpha starts in the security rooms next to the vault; Team Bravo starts on the one side of the roof. There's one radar in front of the Vault, one in the slot Machine room and one on the other side of the roof. The match starts and both teams go for the radars that are on their levels. Since they are rather close they can start scoring some points as soon as possible. Then it's a rush to get to the slot machines room to get the second radar. It will feel more like trying to survive the bullet-fest going on there. The best way to win these matches is to split the team in three groups, each having precise radar to capture and protect. One group is set to protect the nearest radar, the more aggressive players really should be trying their luck on the middle radar since this is where most of the combat is going to happen, and the sneakiest players ought to get the furthest radar, trying to avoid contact, doing the detours, and getting the radar behind the enemies' backs.
http://xbox360media.ign.com/xbox360/image/article/763/763959/tom-clancys-rainbow-six-vegas-20070212061330151-000.jpg
No price details have been announced yet. I'm afraid this might get fairly expensive. I don't think I'd pay more than 800 points for it, but I probably would as these game modes/maps sound good.
What about you?