KONSPIRACY
18-11-2008, 03:17 PM
XL CALL OF DUTY 4v4 TOURNAMENT RULES:
The XL Call of Duty 4 4v4 tournament will use Search and Destroy, Domination and Sabotage gametypes.
The tournament will follow a double elimination format, whereby a loss will demote your team to the losers bracket. A further loss in the losers bracket will result in your teams' elimination from the tournament.
Fixtures will consist of a best of 3 map gametype series until the Winners Bracket Final, whereby they become a best out of 5 gametype series.
Teams will be seeded based on performance at the previous MatchBox360 XL event. Any players who didn’t attend will be seeded on performance in the Call of Duty 4 2v2.
Map selection will be set by MatchBox360 and all maps are to be played in the designated order.
In a best of 3 map series, the lower seeded team will choose 1 map to host, and the higher seeded team will host the other 2 maps.
In a best of 5 map series, the higher seeded team will choose 1 map to host and the lower seeded team will choose 2 maps to host. The higher seeded team will host the 2 remaining maps.
The non-host team will have choice of spawn location.
In the event of teams having previously met in the competition the matches will expand to a best of 7, with the team who won going into the series retaining their previous wins (e.g. a team beat another by 2-0 they will take a 2-0 lead the second time they meet). If teams previously met in a 5 game series then the matches will expand to a best of 11.
If the teams meeting in the final have not yet played each other and the team coming from the losers bracket wins the game, then the Winners Bracket Final maps will be played to determine the result of the game since both teams would have only lost once. The team without a loss will choose to have higher seed host privileges for the Finals or Winners Bracket Finals set of maps prior to the start of the game.
It is the responsibility of both team captains to ensure the result is reported correctly to the MatchBox360 XL Call of Duty 4 admin.
You may register 1 x Coach for your team prior to the start of the tournament.
For Search and Destroy only:
Void Round 1: the first round of each map on S&D will be discounted, and scoring will commence from round 2.
Once killed, each player must switch to FPS mode (press "Y") and place the controller on the table for the remainder of the round.
In the event of teams being tied during S&D in rounds at 4-4, the game will continue until one team wins by a 2 round margin (ie 6-4 or 7-5).
For Domination Only:
All Domination games will be played twice with teams alternating spawn location. The scores from each round will be added to determine the winner of the game.
For Sabotage Only:
The first team to score 2 points will win the game.
If the game is tied then it is to be replayed immediately.
All fixtures will be played using the following settings:
Team Options:
Spectating: Team only
Wave Spawn Delay: None
Force Respawn: Enabled
Radar always On: No
Friendly Fire: Enabled
Player Options:
Max Health: Normal
Health Regeneration: Normal
Allow KillCam: Disabled
Allow Sprint: Enabled
Gameplay Options:
Headshots Only: Disabled
Allow Perks: Disabled
Allow Air Support: Disabled
Old School Mode: Disabled
Hardcore Mode: Disabled
Search and Destroy:
Number of Lives: 1 Life
Respawn Delay: None
Round Length: 2.5 Minutes
Bomb Timer: 45 Seconds
Plant time: 7.5 Seconds
Defuse time: 7.5 Seconds
Multi Bomb: Disabled
Score Limit: 5 Points
Round Switch: Every Round
Domination:
Number of Lives: Unlimited
Respawn Delay: 5 seconds
Time Limit: 10 Minutes
Score Limit: Unlimited
Sabotage Options:
Number of Lives: Unlimited
Respawn Delay: 7.5 seconds
Time Limit: 5 Minutes
Bomb Timer: 30 seconds
Plant time: 5 Seconds
Defuse Tme: 5 Seconds
Shared Bomb Time: No
Score Limit: 4 Points (best of 3) *
Round Switch: Every Round
* please note: Score Limit set to 4 points and first team to win 2 rounds wins the map. MatchBox360 admin will end game when a team reaches 2 points.
Gametype and Map List:
Domination - Backlot
Domination - Crash
Domination - Overgrown
Domination - Strike
Sabotage - Ambush
Sabotage - District
Sabotage - Overgrown
Sabotage - Strike
Search and Destroy - Backlot
Search and Destroy - Crash
Search and Destroy - Overgrown
Search and Destroy - Strike
Official Map Rotation:
The official map rotation will be available at XL.
Weapon Restrictions:
No use of P90.
No use of Mounted Machine Guns (MMG)
No use of Attachment: Grenade Launcher (see Grenadier class below)
S&D Only: 2 x MP5 allowed per team (see Ghost class below)
S&D Only: 1 x Sniper allowed per team (see Marksman and Sharpshooter classes below)
S&D Only: 1 x Shotgun allowed per team (see Pointman and Defender classes below)
S&D Only: 1 x Light Machine Gun allowed per team (see Survivalist and Overwatch classes below)
Please note:
Any player using the P90 will result in a default loss for your team on that gametype.
Any player using the MMG on any map will result in a default loss for your team on that gametype.
Any player using the Grenade Launcher attachment will result in a default loss for your team on that gametype.
S&D Only: teams may select the maximum of each restricted weapon type per round as stated above.
S&D Only: any team selecting more than the restricted number of weapons as stated above will result in a default round loss.
You may pick up any additional weapons dropped by the opposing team during the course of the game.
Weapon Classes:
All default system link classes apart from Close Quarters (http://xl.matchbox360.co.uk/XL07/Nov/XL%20CoD4%20Classes%20and%20Rules/Close%20Quarters.jpg) are available for selection (click links for details):
Grenadier (http://xl.matchbox360.co.uk/XL07/Nov/XL%20CoD4%20Classes%20and%20Rules/Grenadier.jpg)
Ghost (http://xl.matchbox360.co.uk/XL07/Nov/XL%20CoD4%20Classes%20and%20Rules/Ghost.jpg)
Survivalist (http://xl.matchbox360.co.uk/XL07/Nov/XL%20CoD4%20Classes%20and%20Rules/Survivalist.jpg)
Pointman (http://xl.matchbox360.co.uk/XL07/Nov/XL%20CoD4%20Classes%20and%20Rules/Pointman.jpg)
Marksman (http://xl.matchbox360.co.uk/XL07/Nov/XL%20CoD4%20Classes%20and%20Rules/Marksman.jpg)
Warfighter (http://xl.matchbox360.co.uk/XL07/Nov/XL%20CoD4%20Classes%20and%20Rules/Warfighter.jpg)
Overwatch (http://xl.matchbox360.co.uk/XL07/Nov/XL%20CoD4%20Classes%20and%20Rules/Overwatch.jpg)
Defender (http://xl.matchbox360.co.uk/XL07/Nov/XL%20CoD4%20Classes%20and%20Rules/Defender.jpg)
Sharpshooter (http://xl.matchbox360.co.uk/XL07/Nov/XL%20CoD4%20Classes%20and%20Rules/Sharpshooter.jpg)
Official Map Rotation:
The official map rotation will be available at XL.
General Rules:
No quitting out of a game in progress. If you quit out of a team game, the game is forfeited even if your team wins.
The use of any of the weapon restrictions listed above will result in a default round loss for your team.
All players must use the default classes available as listed above. You may not use memory cards with customized Call of Duty 4 profiles.
Any performance of known glitches or map exploits is not allowed.
No leaving the normal boundaries of a Map.
No going on top of the arch on District.
No going onto Invisible Ledges.
No jumping off another character to gain access to areas of the map.
Any player found accessing areas outside the normal boundaries of the map will be disqualified.
In the case of a hardware malfunction, the game will be restarted if less than 5 minutes has passed. If more than 5 minutes has elapsed then the tournament referee will make an informed decision based on the scores at the time of disconnection.
Any player found tampering with hardware will be disqualified.
If players are more than 5 minutes late for a scheduled match then they forfeit the game.
If a game is started without the referee's approval then the game will be restarted.
Breakage of any rules may result in a disqualification and is at the referee’s discretion.
When a player has died you must switch to first person view for the remainder of the round and the controller must be placed on the table. Anyone found switching camera to third person view or cycling through players will receive a team warning; 2 warnings will result in a forfeit (please note: you may change your weapon class whilst dead).
Xbox 360 Controllers:
Only WIRED Xbox 360 control pads may be used. Wireless pads are NOT allowed to be used.
Any controller with turbo or wireless capabilities is not allowed to be used.
3rd party controllers with turbo, auto or macro functions are not allowed.
Keyboard & mouse adapters are not allowed.
Code of Conduct:
Players must use the same gamertag registered for the duration of all XL tournaments.
No tampering with or removal of any cables or associated hardware.
Players may not remove the audio splitter from the back of the iiyama monitors.
No excessive use of vulgar language by players, coaches or spectators.
No use of vulgar language directed at an opposing player.
Abusive, discriminative, racist or threatening behaviour will not be tolerated.
No excessive taunting or celebration by players or coaches.
No communication between players and spectators during a match.
No intentional forfeiting or manipulating tournament results.
No unsportsmanlike physical contact.
No throwing objects at another person.
Coaches may not watch opposing teams monitors or projection.
Verbal abuse of XL staff will not be tolerated.
Any player, coach or spectator found to be in breech of these rules will receive a warning.
A second warning may result in disqualification or removal from the venue at the admin discretion.
The XL Call of Duty 4 4v4 tournament will use Search and Destroy, Domination and Sabotage gametypes.
The tournament will follow a double elimination format, whereby a loss will demote your team to the losers bracket. A further loss in the losers bracket will result in your teams' elimination from the tournament.
Fixtures will consist of a best of 3 map gametype series until the Winners Bracket Final, whereby they become a best out of 5 gametype series.
Teams will be seeded based on performance at the previous MatchBox360 XL event. Any players who didn’t attend will be seeded on performance in the Call of Duty 4 2v2.
Map selection will be set by MatchBox360 and all maps are to be played in the designated order.
In a best of 3 map series, the lower seeded team will choose 1 map to host, and the higher seeded team will host the other 2 maps.
In a best of 5 map series, the higher seeded team will choose 1 map to host and the lower seeded team will choose 2 maps to host. The higher seeded team will host the 2 remaining maps.
The non-host team will have choice of spawn location.
In the event of teams having previously met in the competition the matches will expand to a best of 7, with the team who won going into the series retaining their previous wins (e.g. a team beat another by 2-0 they will take a 2-0 lead the second time they meet). If teams previously met in a 5 game series then the matches will expand to a best of 11.
If the teams meeting in the final have not yet played each other and the team coming from the losers bracket wins the game, then the Winners Bracket Final maps will be played to determine the result of the game since both teams would have only lost once. The team without a loss will choose to have higher seed host privileges for the Finals or Winners Bracket Finals set of maps prior to the start of the game.
It is the responsibility of both team captains to ensure the result is reported correctly to the MatchBox360 XL Call of Duty 4 admin.
You may register 1 x Coach for your team prior to the start of the tournament.
For Search and Destroy only:
Void Round 1: the first round of each map on S&D will be discounted, and scoring will commence from round 2.
Once killed, each player must switch to FPS mode (press "Y") and place the controller on the table for the remainder of the round.
In the event of teams being tied during S&D in rounds at 4-4, the game will continue until one team wins by a 2 round margin (ie 6-4 or 7-5).
For Domination Only:
All Domination games will be played twice with teams alternating spawn location. The scores from each round will be added to determine the winner of the game.
For Sabotage Only:
The first team to score 2 points will win the game.
If the game is tied then it is to be replayed immediately.
All fixtures will be played using the following settings:
Team Options:
Spectating: Team only
Wave Spawn Delay: None
Force Respawn: Enabled
Radar always On: No
Friendly Fire: Enabled
Player Options:
Max Health: Normal
Health Regeneration: Normal
Allow KillCam: Disabled
Allow Sprint: Enabled
Gameplay Options:
Headshots Only: Disabled
Allow Perks: Disabled
Allow Air Support: Disabled
Old School Mode: Disabled
Hardcore Mode: Disabled
Search and Destroy:
Number of Lives: 1 Life
Respawn Delay: None
Round Length: 2.5 Minutes
Bomb Timer: 45 Seconds
Plant time: 7.5 Seconds
Defuse time: 7.5 Seconds
Multi Bomb: Disabled
Score Limit: 5 Points
Round Switch: Every Round
Domination:
Number of Lives: Unlimited
Respawn Delay: 5 seconds
Time Limit: 10 Minutes
Score Limit: Unlimited
Sabotage Options:
Number of Lives: Unlimited
Respawn Delay: 7.5 seconds
Time Limit: 5 Minutes
Bomb Timer: 30 seconds
Plant time: 5 Seconds
Defuse Tme: 5 Seconds
Shared Bomb Time: No
Score Limit: 4 Points (best of 3) *
Round Switch: Every Round
* please note: Score Limit set to 4 points and first team to win 2 rounds wins the map. MatchBox360 admin will end game when a team reaches 2 points.
Gametype and Map List:
Domination - Backlot
Domination - Crash
Domination - Overgrown
Domination - Strike
Sabotage - Ambush
Sabotage - District
Sabotage - Overgrown
Sabotage - Strike
Search and Destroy - Backlot
Search and Destroy - Crash
Search and Destroy - Overgrown
Search and Destroy - Strike
Official Map Rotation:
The official map rotation will be available at XL.
Weapon Restrictions:
No use of P90.
No use of Mounted Machine Guns (MMG)
No use of Attachment: Grenade Launcher (see Grenadier class below)
S&D Only: 2 x MP5 allowed per team (see Ghost class below)
S&D Only: 1 x Sniper allowed per team (see Marksman and Sharpshooter classes below)
S&D Only: 1 x Shotgun allowed per team (see Pointman and Defender classes below)
S&D Only: 1 x Light Machine Gun allowed per team (see Survivalist and Overwatch classes below)
Please note:
Any player using the P90 will result in a default loss for your team on that gametype.
Any player using the MMG on any map will result in a default loss for your team on that gametype.
Any player using the Grenade Launcher attachment will result in a default loss for your team on that gametype.
S&D Only: teams may select the maximum of each restricted weapon type per round as stated above.
S&D Only: any team selecting more than the restricted number of weapons as stated above will result in a default round loss.
You may pick up any additional weapons dropped by the opposing team during the course of the game.
Weapon Classes:
All default system link classes apart from Close Quarters (http://xl.matchbox360.co.uk/XL07/Nov/XL%20CoD4%20Classes%20and%20Rules/Close%20Quarters.jpg) are available for selection (click links for details):
Grenadier (http://xl.matchbox360.co.uk/XL07/Nov/XL%20CoD4%20Classes%20and%20Rules/Grenadier.jpg)
Ghost (http://xl.matchbox360.co.uk/XL07/Nov/XL%20CoD4%20Classes%20and%20Rules/Ghost.jpg)
Survivalist (http://xl.matchbox360.co.uk/XL07/Nov/XL%20CoD4%20Classes%20and%20Rules/Survivalist.jpg)
Pointman (http://xl.matchbox360.co.uk/XL07/Nov/XL%20CoD4%20Classes%20and%20Rules/Pointman.jpg)
Marksman (http://xl.matchbox360.co.uk/XL07/Nov/XL%20CoD4%20Classes%20and%20Rules/Marksman.jpg)
Warfighter (http://xl.matchbox360.co.uk/XL07/Nov/XL%20CoD4%20Classes%20and%20Rules/Warfighter.jpg)
Overwatch (http://xl.matchbox360.co.uk/XL07/Nov/XL%20CoD4%20Classes%20and%20Rules/Overwatch.jpg)
Defender (http://xl.matchbox360.co.uk/XL07/Nov/XL%20CoD4%20Classes%20and%20Rules/Defender.jpg)
Sharpshooter (http://xl.matchbox360.co.uk/XL07/Nov/XL%20CoD4%20Classes%20and%20Rules/Sharpshooter.jpg)
Official Map Rotation:
The official map rotation will be available at XL.
General Rules:
No quitting out of a game in progress. If you quit out of a team game, the game is forfeited even if your team wins.
The use of any of the weapon restrictions listed above will result in a default round loss for your team.
All players must use the default classes available as listed above. You may not use memory cards with customized Call of Duty 4 profiles.
Any performance of known glitches or map exploits is not allowed.
No leaving the normal boundaries of a Map.
No going on top of the arch on District.
No going onto Invisible Ledges.
No jumping off another character to gain access to areas of the map.
Any player found accessing areas outside the normal boundaries of the map will be disqualified.
In the case of a hardware malfunction, the game will be restarted if less than 5 minutes has passed. If more than 5 minutes has elapsed then the tournament referee will make an informed decision based on the scores at the time of disconnection.
Any player found tampering with hardware will be disqualified.
If players are more than 5 minutes late for a scheduled match then they forfeit the game.
If a game is started without the referee's approval then the game will be restarted.
Breakage of any rules may result in a disqualification and is at the referee’s discretion.
When a player has died you must switch to first person view for the remainder of the round and the controller must be placed on the table. Anyone found switching camera to third person view or cycling through players will receive a team warning; 2 warnings will result in a forfeit (please note: you may change your weapon class whilst dead).
Xbox 360 Controllers:
Only WIRED Xbox 360 control pads may be used. Wireless pads are NOT allowed to be used.
Any controller with turbo or wireless capabilities is not allowed to be used.
3rd party controllers with turbo, auto or macro functions are not allowed.
Keyboard & mouse adapters are not allowed.
Code of Conduct:
Players must use the same gamertag registered for the duration of all XL tournaments.
No tampering with or removal of any cables or associated hardware.
Players may not remove the audio splitter from the back of the iiyama monitors.
No excessive use of vulgar language by players, coaches or spectators.
No use of vulgar language directed at an opposing player.
Abusive, discriminative, racist or threatening behaviour will not be tolerated.
No excessive taunting or celebration by players or coaches.
No communication between players and spectators during a match.
No intentional forfeiting or manipulating tournament results.
No unsportsmanlike physical contact.
No throwing objects at another person.
Coaches may not watch opposing teams monitors or projection.
Verbal abuse of XL staff will not be tolerated.
Any player, coach or spectator found to be in breech of these rules will receive a warning.
A second warning may result in disqualification or removal from the venue at the admin discretion.