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KONSPIRACY
18-11-2008, 03:17 PM
XL CALL OF DUTY 4v4 TOURNAMENT RULES:

The XL Call of Duty 4 4v4 tournament will use Search and Destroy, Domination and Sabotage gametypes.
The tournament will follow a double elimination format, whereby a loss will demote your team to the losers bracket. A further loss in the losers bracket will result in your teams' elimination from the tournament.
Fixtures will consist of a best of 3 map gametype series until the Winners Bracket Final, whereby they become a best out of 5 gametype series.
Teams will be seeded based on performance at the previous MatchBox360 XL event. Any players who didn’t attend will be seeded on performance in the Call of Duty 4 2v2.
Map selection will be set by MatchBox360 and all maps are to be played in the designated order.
In a best of 3 map series, the lower seeded team will choose 1 map to host, and the higher seeded team will host the other 2 maps.
In a best of 5 map series, the higher seeded team will choose 1 map to host and the lower seeded team will choose 2 maps to host. The higher seeded team will host the 2 remaining maps.
The non-host team will have choice of spawn location.
In the event of teams having previously met in the competition the matches will expand to a best of 7, with the team who won going into the series retaining their previous wins (e.g. a team beat another by 2-0 they will take a 2-0 lead the second time they meet). If teams previously met in a 5 game series then the matches will expand to a best of 11.
If the teams meeting in the final have not yet played each other and the team coming from the losers bracket wins the game, then the Winners Bracket Final maps will be played to determine the result of the game since both teams would have only lost once. The team without a loss will choose to have higher seed host privileges for the Finals or Winners Bracket Finals set of maps prior to the start of the game.
It is the responsibility of both team captains to ensure the result is reported correctly to the MatchBox360 XL Call of Duty 4 admin.
You may register 1 x Coach for your team prior to the start of the tournament.
For Search and Destroy only:

Void Round 1: the first round of each map on S&D will be discounted, and scoring will commence from round 2.
Once killed, each player must switch to FPS mode (press "Y") and place the controller on the table for the remainder of the round.
In the event of teams being tied during S&D in rounds at 4-4, the game will continue until one team wins by a 2 round margin (ie 6-4 or 7-5).

For Domination Only:

All Domination games will be played twice with teams alternating spawn location. The scores from each round will be added to determine the winner of the game.

For Sabotage Only:

The first team to score 2 points will win the game.
If the game is tied then it is to be replayed immediately.


All fixtures will be played using the following settings:

Team Options:
Spectating: Team only
Wave Spawn Delay: None
Force Respawn: Enabled
Radar always On: No
Friendly Fire: Enabled

Player Options:
Max Health: Normal
Health Regeneration: Normal
Allow KillCam: Disabled
Allow Sprint: Enabled

Gameplay Options:
Headshots Only: Disabled
Allow Perks: Disabled
Allow Air Support: Disabled
Old School Mode: Disabled
Hardcore Mode: Disabled

Search and Destroy:
Number of Lives: 1 Life
Respawn Delay: None
Round Length: 2.5 Minutes
Bomb Timer: 45 Seconds
Plant time: 7.5 Seconds
Defuse time: 7.5 Seconds
Multi Bomb: Disabled
Score Limit: 5 Points
Round Switch: Every Round

Domination:
Number of Lives: Unlimited
Respawn Delay: 5 seconds
Time Limit: 10 Minutes
Score Limit: Unlimited

Sabotage Options:
Number of Lives: Unlimited
Respawn Delay: 7.5 seconds
Time Limit: 5 Minutes
Bomb Timer: 30 seconds
Plant time: 5 Seconds
Defuse Tme: 5 Seconds
Shared Bomb Time: No
Score Limit: 4 Points (best of 3) *
Round Switch: Every Round

* please note: Score Limit set to 4 points and first team to win 2 rounds wins the map. MatchBox360 admin will end game when a team reaches 2 points.

Gametype and Map List:
Domination - Backlot
Domination - Crash
Domination - Overgrown
Domination - Strike
Sabotage - Ambush
Sabotage - District
Sabotage - Overgrown
Sabotage - Strike
Search and Destroy - Backlot
Search and Destroy - Crash
Search and Destroy - Overgrown
Search and Destroy - Strike

Official Map Rotation:
The official map rotation will be available at XL.

Weapon Restrictions:
No use of P90.
No use of Mounted Machine Guns (MMG)
No use of Attachment: Grenade Launcher (see Grenadier class below)
S&D Only: 2 x MP5 allowed per team (see Ghost class below)
S&D Only: 1 x Sniper allowed per team (see Marksman and Sharpshooter classes below)
S&D Only: 1 x Shotgun allowed per team (see Pointman and Defender classes below)
S&D Only: 1 x Light Machine Gun allowed per team (see Survivalist and Overwatch classes below)

Please note:
Any player using the P90 will result in a default loss for your team on that gametype.
Any player using the MMG on any map will result in a default loss for your team on that gametype.
Any player using the Grenade Launcher attachment will result in a default loss for your team on that gametype.
S&D Only: teams may select the maximum of each restricted weapon type per round as stated above.
S&D Only: any team selecting more than the restricted number of weapons as stated above will result in a default round loss.
You may pick up any additional weapons dropped by the opposing team during the course of the game.


Weapon Classes:
All default system link classes apart from Close Quarters (http://xl.matchbox360.co.uk/XL07/Nov/XL%20CoD4%20Classes%20and%20Rules/Close%20Quarters.jpg) are available for selection (click links for details):

Grenadier (http://xl.matchbox360.co.uk/XL07/Nov/XL%20CoD4%20Classes%20and%20Rules/Grenadier.jpg)
Ghost (http://xl.matchbox360.co.uk/XL07/Nov/XL%20CoD4%20Classes%20and%20Rules/Ghost.jpg)
Survivalist (http://xl.matchbox360.co.uk/XL07/Nov/XL%20CoD4%20Classes%20and%20Rules/Survivalist.jpg)
Pointman (http://xl.matchbox360.co.uk/XL07/Nov/XL%20CoD4%20Classes%20and%20Rules/Pointman.jpg)
Marksman (http://xl.matchbox360.co.uk/XL07/Nov/XL%20CoD4%20Classes%20and%20Rules/Marksman.jpg)
Warfighter (http://xl.matchbox360.co.uk/XL07/Nov/XL%20CoD4%20Classes%20and%20Rules/Warfighter.jpg)
Overwatch (http://xl.matchbox360.co.uk/XL07/Nov/XL%20CoD4%20Classes%20and%20Rules/Overwatch.jpg)
Defender (http://xl.matchbox360.co.uk/XL07/Nov/XL%20CoD4%20Classes%20and%20Rules/Defender.jpg)
Sharpshooter (http://xl.matchbox360.co.uk/XL07/Nov/XL%20CoD4%20Classes%20and%20Rules/Sharpshooter.jpg)



Official Map Rotation:
The official map rotation will be available at XL.

General Rules:
No quitting out of a game in progress. If you quit out of a team game, the game is forfeited even if your team wins.
The use of any of the weapon restrictions listed above will result in a default round loss for your team.
All players must use the default classes available as listed above. You may not use memory cards with customized Call of Duty 4 profiles.
Any performance of known glitches or map exploits is not allowed.
No leaving the normal boundaries of a Map.
No going on top of the arch on District.
No going onto Invisible Ledges.
No jumping off another character to gain access to areas of the map.
Any player found accessing areas outside the normal boundaries of the map will be disqualified.
In the case of a hardware malfunction, the game will be restarted if less than 5 minutes has passed. If more than 5 minutes has elapsed then the tournament referee will make an informed decision based on the scores at the time of disconnection.
Any player found tampering with hardware will be disqualified.
If players are more than 5 minutes late for a scheduled match then they forfeit the game.
If a game is started without the referee's approval then the game will be restarted.
Breakage of any rules may result in a disqualification and is at the referee’s discretion.
When a player has died you must switch to first person view for the remainder of the round and the controller must be placed on the table. Anyone found switching camera to third person view or cycling through players will receive a team warning; 2 warnings will result in a forfeit (please note: you may change your weapon class whilst dead).

Xbox 360 Controllers:
Only WIRED Xbox 360 control pads may be used. Wireless pads are NOT allowed to be used.
Any controller with turbo or wireless capabilities is not allowed to be used.
3rd party controllers with turbo, auto or macro functions are not allowed.
Keyboard & mouse adapters are not allowed.

Code of Conduct:
Players must use the same gamertag registered for the duration of all XL tournaments.
No tampering with or removal of any cables or associated hardware.
Players may not remove the audio splitter from the back of the iiyama monitors.
No excessive use of vulgar language by players, coaches or spectators.
No use of vulgar language directed at an opposing player.
Abusive, discriminative, racist or threatening behaviour will not be tolerated.
No excessive taunting or celebration by players or coaches.
No communication between players and spectators during a match.
No intentional forfeiting or manipulating tournament results.
No unsportsmanlike physical contact.
No throwing objects at another person.
Coaches may not watch opposing teams monitors or projection.
Verbal abuse of XL staff will not be tolerated.
Any player, coach or spectator found to be in breech of these rules will receive a warning.
A second warning may result in disqualification or removal from the venue at the admin discretion.

Tubez
18-11-2008, 03:31 PM
nice but I think vacant should replace overgrown on domo.

KONSPIRACY
18-11-2008, 03:57 PM
I'm happy to add/remove maps per gametype if there is demand for them or if they are deemed to be not suitable.

We used Vacant online for Dom and cant say I've seen any bad feedback for it tbh.

robbie5683
18-11-2008, 04:43 PM
vacant instead of overgrown domo agreed... crossfire search and destroy =)

iD Rumsey
19-11-2008, 06:41 AM
defo not crossfire s&d as its very 1 sided. vacant domo is shocking and just a spray fest, overgrown is by far the best domination map. only map i would change is district domination for backlot domination but crossfire and vacant should not be in any competetive tournie. that is why the maps have been removed from the MLG circuit

KONSPIRACY
19-11-2008, 07:07 AM
Cant say I'm a big fan of District myself tbh. For everyones info, the map list stated above is basically the MLG gametypes per map to be used at MLG Vegas.

Fonzzie
19-11-2008, 08:53 AM
Please don't have Crossfire S&D it's crap. Vacant is just a spray fest!!!!! Defo not to be placed in.

Possibly change District Domo for Backlot Domo.

KONSPIRACY
19-11-2008, 08:59 AM
Who said anything about Crossfire :confused:

iD Rumsey
19-11-2008, 12:12 PM
vacant instead of overgrown domo agreed... crossfire search and destroy =)

this guy did

Tubez
19-11-2008, 12:42 PM
I'd be happy to have backlot for district on domo

KONSPIRACY
19-11-2008, 02:51 PM
this guy did

Well spotted. Crossfire S&D isnt the best for obvious reasons.

KONSPIRACY
20-11-2008, 01:48 PM
Domination - Backlot added to map/gametype rotation.

Gunshy
20-11-2008, 04:17 PM
if your going to include sabo, ambush is a must why not just 4 maps per gametypes. Remove District dom.

TI Expoze
20-11-2008, 07:05 PM
You should really enforce the 2 x MP5 rule for both Domination & Sabotage, otherwise it's jsut going to be a terrible spray fest. I know it may make it difficult to monitor, but if teams are capable of enforcing it in online scrims it should be fine for XL.

xI Reverend Ix
20-11-2008, 07:12 PM
I'll have you know that the Refs at XL have been doing it for a while now and are very capable of enforcing the rules.

TI Expoze
20-11-2008, 07:18 PM
I never said refs are incapable for enforcing rules, however quite clearly in respawn gametypes it is difficult to monitor and Im assuming this is why Kon has chose not to apply the 2 x MP5 rules to Sabo & Dom. Thanks for the useless post though.

xI Reverend Ix
20-11-2008, 07:22 PM
I didn't mean it as rude or condescending, more of a tip of a hat to the staff.

iG HyBrid
20-11-2008, 07:57 PM
2xM16 MINIMUM PER TEAM, for every gametype.
This means that if teams want to use other weapons like LMG/Shotgun or w/e it will have to take up one of their MP5 "slots".

Maps/Gametypes Out:
District Domination
Sabotage as a gametype removed - only one person I know likes it

Maps/Gametypes In:
Vacant Domination

Apart from that looking good.

xI Reverend Ix
20-11-2008, 08:03 PM
i think it would be crazy to limit M16's, I know they are very powerful but if you can't aim they are useless. I've seen many players use them who cant use them they do take a reasonable amount of skill and when used with the iron sight they take even more(which is how they are when you play at XL).

KONSPIRACY
20-11-2008, 08:03 PM
@ Expose - quantity based weapon restrictions are completely unrealistic for referees to monitor and enforce in respawn gametypes. When players can pick up weapons in game, a referee would be required to spot a weapon change every time a player dies and in some cases this will be for both teams. Certain teams may be able to agree to specified restrictions for scrims but its not never been implemented in any of our tournaments and wont be at XL as it will cause problems. Quanity based weapon restrictions are in place for S&D only. I am not prepared to subject my staff to such pressure so the rules will remain as they are.

@ Gunshy - as with Backlot Dom, Ambush Sabo could be added to gametypes. As I have already stated, the gametypes posted are simply the MLG map rotation. Would you care to elaborate as to why you think Ambush Sabo should be included?

@ Hybrid - everyone has their opinions over weapons however the rules will not be changing.

As discussed already, having Sabo as the deciding gametype is the only practical way of doing this otherwise teams would practise either S&D or Domo only.

iG HyBrid
20-11-2008, 08:05 PM
@ Reverend - Did you read the "minimum" part of my restriction proposal?

@Kon- It would be easier to monitor if players were designated "MP5 users" at the beginning of the round. This means that the 2 players designated are the only 2 on that team allowed to spawn with the MP5 class. The other 2, presumably using M16's, can pick them up but are not allowed to SPAWN with the mp5.

This rule can be enforced better if kill cam is enabled, so the perks can be seen. The MP5 and M16 class have completely different perks and so if a player not designated to spawn with the MP5 has the MP5 perks on killcam [uav jammer/dead silence] then they forfeit.

edit: and besides this, the in-game character skin is different for that of m16 users compared to mp5.

iD Rumsey
21-11-2008, 06:52 AM
dan mate that would basically mean you would need 8 refs for each cod match watching each screen. as if you were to just accuse someone and they deny it you cant prove anything unless a ref has seen it.and as u can drop and pick weapons up it would be crazy to expect 1 ref to manage that

iG HyBrid
21-11-2008, 07:10 AM
same principle as not using the grenade launcher surely though?
obviously this is harder to enforce.

Another option is you're not allowed to pick up weapons, eg. M16 cannot pickup MP5 and vice versa. That will be easy to enforce. Although the other option would only require two refs, one on each side, ensuring that none of the players go onto the "select class" menu.

TI Expoze
21-11-2008, 07:34 AM
1 ref monitoring each team, if need be I would volunteer to be a ref just to see that the tournament has better rules.

It's bollocks tbh, teams have been practicing 2 x MP5 for months, and now at the last minute it's announced that it's been a waste of time. Obviously certain teams will prefer it like this because they're comprised of players who couldn't hit a 70ft packet of mcvities digestives, but we won't go into that.

xI Reverend Ix
21-11-2008, 07:50 AM
@ IG HYBRID, My mistake it was late and i had one eye on the tv.

robbie5683
21-11-2008, 08:30 AM
crossfire s&d added, vacan domo replace district domo

Fonzzie
21-11-2008, 10:03 AM
Do not get crossfire back in!!! Vacant Domo ONLY to replace District Domo

Tubez
21-11-2008, 12:45 PM
Impact, crossfire is too one sided so it ain't gonna be added. Kon I'm sure most would say a random gametype being domo and s&d for the decider would be bettter than sabo. Sabo is really crap.

Gunshy
21-11-2008, 02:45 PM
@ Expose - quantity based weapon restrictions are completely unrealistic for referees to monitor and enforce in respawn gametypes. When players can pick up weapons in game, a referee would be required to spot a weapon change every time a player dies and in some cases this will be for both teams. Certain teams may be able to agree to specified restrictions for scrims but its not never been implemented in any of our tournaments and wont be at XL as it will cause problems. Quanity based weapon restrictions are in place for S&D only. I am not prepared to subject my staff to such pressure so the rules will remain as they are.

@ Gunshy - as with Backlot Dom, Ambush Sabo could be added to gametypes. As I have already stated, the gametypes posted are simply the MLG map rotation. Would you care to elaborate as to why you think Ambush Sabo should be included?

@ Hybrid - everyone has their opinions over weapons however the rules will not be changing.

As discussed already, having Sabo as the deciding gametype is the only practical way of doing this otherwise teams would practise either S&D or Domo only.

Ambush sabo should be included simply because everyone knows its the best sabo map. MLG setting are completly different to XL settings. ambush is a good symmetrical map. that is only one that has good spawning system. plus if theres no MP5 restriction on sabo and domo then surely ambush being a bigger map makes the M16 the dominant weapon of choice. putting no restriction on MP5 is plain and simple stupid but tbh i can 100% agree that the MP5 discussion here will just confuse everything and i dont want an XL being spoilt because of a team using 3 MP5's. like dan said put killcam on.

KONSPIRACY
21-11-2008, 10:23 PM
There is no way to realistically enforce weapon restrictions on respawn gametypes unless players are banned from changing weapons completely or having designated MP5 players at the start of the match which is made clear to referees. Obviously I dont want this to end up in a spray fest so I will discuss with refs to see if there is a reasonable solution.

iD Rumsey
22-11-2008, 08:11 AM
there is no way u can say u cannot pick up a weapon, its a natural reaction and players will wnat to mix it up when on domo, as weather we have B and the set up means we change up the weapons, not a chance u can enforce someone to not pick up a weapon thats just stupid and would be impossible to monitor correctly.

and i think backlot domo instead of district and think vacant is too one sided and as spawn camping is a major factor on that map and tbh is pretty ****

iG HyBrid
22-11-2008, 09:29 AM
Well if there are no weapon restrictions in domo/sabo then you may aswell allow the P90.

The rules regarding the weapon restrictions at the minute are absolutely horrible, and I can't believe some people are backing them up.

iD Rumsey
22-11-2008, 09:38 AM
i am sayin that not allowing u to pick a weapon up is stupid and can never be monitored and is a dumb idea, i never said the gun restriction rule was good i only posted that i understand its near impossible to enforce

xellenta
22-11-2008, 09:43 AM
I can't see why dan's idea can't be implemented. Just get 1 or 2 refs for each game, if someone notices an m16 player with mp5 perks (killcam on) then just tell the ref to look at their screen.

iD Rumsey
22-11-2008, 09:51 AM
thats fine but banning picking up weapons is never gonna work

KONSPIRACY
22-11-2008, 11:20 AM
Well if there are no weapon restrictions in domo/sabo then you may aswell allow the P90.
Sorry but thats one of the most ridiculous arguments I've ever read tbh mate. Clearly banning a weapon is easier to monitor than the number of each specific weapon.

xellenta
22-11-2008, 11:38 AM
KON do you reckon you could apply the 2x mp5 (max) rule to domination/sabo, most respected teams will follow the rules and wont try to sneak out an extra mp5. All you need is 1 ref at each game, leave killcam on, and if any m16 players have mp5 perks, just let the ref be aware. Get all registered teams to post up who their 2x mp5/m16s are, or tell the ref spectating their match at XL6 who is using what as teams may switch on certain maps.

iD Rumsey
22-11-2008, 11:44 AM
mate that wont work at all, as people change there weapons throughout the match, yes it can be done so its 2 x mp5 with alot of refs watching but to limit them so only select players can have them for the whole map is wrong. if the rule is there then players should be able to mix it up. and change throughout the map staying within the rules of course
also to say that most teams will stick to it is ok but what if they dont, u cant prove anything as its not being recorded. and if u shout it out whats the ref gonna do stop the game to check?? if the ref doesnt see your kill cam then what?? he cant just take your word for it. only way this can be done is for alot of refs to watch each match.and please be realistic as most of that post really wasnt realistic at all

SqR PaThFiNdA
22-11-2008, 11:47 AM
District Domo to removed, and yeah man 2 mp5's per team!

xellenta
22-11-2008, 11:50 AM
most respected teams will follow the rules and wont try to sneak out an extra mp5.

mate that wont work at all, as people change there weapons throughout the match, yes it can be done so its 2 x mp5 with alot of refs watching but to limit them so only select players can have them for the whole map is wrong. if the rule is there then players should be able to mix it up. and change throughout the map staying within the rules of course
also to say that most teams will stick to it is ok but what if they dont, u cant prove anything as its not being recorded. and if u shout it out whats the ref gonna do stop the game to check?? if the ref doesnt see your kill cam then what?? he cant just take your word for it. only way this can be done is for alot of refs to watch each match.and please be realistic as most of that post really wasnt realistic at all

Read my post, i'm willing to take the risk on that as i'm certain most teams will abide to the rule and would rather not risk getting the loss, teams such as 2x dig, ti, ae, sqr, qG etc.

iD Rumsey
22-11-2008, 11:51 AM
only real way this can happen is if the dont enforce it but teams agree before hand and most teams will be sporting and agree, that way kon doesnt get aload of hastle and will show the sportsmanship of most team. cant think of a team that will say no tbh, but to enforce it would leave kon with a nightmare

iD Rumsey
22-11-2008, 12:04 PM
say this rule was enforced, and u think someone is cheating and turns out that the players just swapped half way through the game, the ref would have to stop the match half way through and then what??

people would just accuse people if they start losing so the match stops. or if they get confused as players swapped start weapons.there is only 1 way that could be enforced and that is to have about 4 refs for each match 1 for 2 screens and lets not be dumbthat aint going to happen, as i said before teams could do a sportsmanship agreement before hand but to get this enforced is a nightmare for kon and the staff

KONSPIRACY
22-11-2008, 12:40 PM
Glad you understand Rumsey.

Everyone needs to remember that any weapon restriction rules need to be realistically enforceable.

I'm not prepared to have my staff subjected to abuse and arguments if they dont spot a weapon change, and I cant guarantee 2 refs per station at all times. Similarly I'm also not prepared for "sporting conduct rules" as this leaves it open to abuse.

The current rules will remain in place unless an alternative solution can be found.

Tubez
22-11-2008, 09:41 PM
kon everyone agrees that district should go

KONSPIRACY
22-11-2008, 10:39 PM
Yeah I'm pretty good at taking hints mate! ;)

xellenta
23-11-2008, 02:44 PM
So theres only 3 sabo maps ye?

KONSPIRACY
23-11-2008, 03:47 PM
Probably add Ambush to Sabo rotation.

xellenta
24-11-2008, 04:37 PM
tbh, ambush is probably the best map for 4vs4 sabo.

KONSPIRACY
25-11-2008, 01:32 AM
Domination District removed.
Sabotage Ambush added.

robbie5683
25-11-2008, 08:08 PM
strike domo is so one sided depending on spawns, i know you play both spawns but still i think i more intense map like vacant should be added.

oh and crossfire S&D added, it's a wiked rush map and good tester of long/medium range m16 and is a good clutch map :) , but knowone backs me up =( haha

Impact

robbie5683
26-11-2008, 03:27 AM
I'm sorry but how is crossfire search and destroy one sided? and i meant backlot domo instead of district when i commented a while ago but thats been changed. why does noone loike crossfire?? :P

xellenta
26-11-2008, 04:52 AM
strike domo is so one sided depending on spawns, i know you play both spawns but still i think i more intense map like vacant should be added.

oh and crossfire S&D added, it's a wiked rush map and good tester of long/medium range m16 and is a good clutch map :) , but knowone backs me up =( haha

Impact

I'm sorry but how is crossfire search and destroy one sided? and i meant backlot domo instead of district when i commented a while ago but thats been changed. why does noone loike crossfire?? :P

Vacant domination will just be an SMG fest, at least with strike M16s stand a chance, it's also a beast map.

Crossfire SnD - Attackers have such an advantage over defence, all the other maps listed > crossfire