StompingFreak
29-09-2008, 08:06 AM
The premise for Home is rather epic, but can it deliver? UK games magazine, Play, says: "prepare to be bored."
The magazine, which has had access to the Home beta since "early in the summer" speaks of its opening experiences with the community tool. "You begin in your empty apartment, with a door leading to the outside world and a seaside view from the windows in your room.
"Upon walking through the door, we were greeted with a sight that is unfortunately indicative of the Home experience: a download screen."
It goes on: "For every new building that we entered, a 30-50mb additional update was needed, which was a little bit frustrating- why not condense everything into one 500mb download, and cut out the middleman?"
It also digs at Home for it's empty servers. "Once we'd overcome this process, we were in Home Square. Eerily, this hub of Home activity was 100% deserted ... In all honesty, it was like walking into some kind of nightmarish, Sony-generated Dystopia. Home seemed a bit...Orwellian. Hardly an image you want to provide, when users are discovering it for the first time."
It all seems a bit better though, when Play talks of an in-game event Sony organised to show off inFamous and Resistance 2. "Now populated with upwards of thirty users, we finally engaged in some relaxed and non-terrifying conversations with other people.
It later says: "Were we hanging around with friends, rather than folk we've never met, the Home experience would surely be richer and more fulfilling," said Play in its write-up.
So once it's out and everyone's on it, it could be good. We hope so...
Source (http://www.goldenjoystick.com/)
The magazine, which has had access to the Home beta since "early in the summer" speaks of its opening experiences with the community tool. "You begin in your empty apartment, with a door leading to the outside world and a seaside view from the windows in your room.
"Upon walking through the door, we were greeted with a sight that is unfortunately indicative of the Home experience: a download screen."
It goes on: "For every new building that we entered, a 30-50mb additional update was needed, which was a little bit frustrating- why not condense everything into one 500mb download, and cut out the middleman?"
It also digs at Home for it's empty servers. "Once we'd overcome this process, we were in Home Square. Eerily, this hub of Home activity was 100% deserted ... In all honesty, it was like walking into some kind of nightmarish, Sony-generated Dystopia. Home seemed a bit...Orwellian. Hardly an image you want to provide, when users are discovering it for the first time."
It all seems a bit better though, when Play talks of an in-game event Sony organised to show off inFamous and Resistance 2. "Now populated with upwards of thirty users, we finally engaged in some relaxed and non-terrifying conversations with other people.
It later says: "Were we hanging around with friends, rather than folk we've never met, the Home experience would surely be richer and more fulfilling," said Play in its write-up.
So once it's out and everyone's on it, it could be good. We hope so...
Source (http://www.goldenjoystick.com/)