KONSPIRACY
22-08-2008, 03:13 AM
Please read and understand both the CALL OF DUTY 4 2v2 SABOTAGE and the MatchBox360 General Rules listed below:
Start Date: Monday 8th September
Team Limit: 64
Event Admin: KONSPIRACY
CALL OF DUTY 4 2v2 SABOTAGE RULES:
All players must be registered on this site and be resident in the UK or Europe to enter.
Any team found fielding non-registered players is in breach of the MatchBox360 rules and will subsequently be disqualified. It is the responsibility of each team to ensure opponents only play with fully registered team mates. As such, please supply evidence (screen shot or game links) to prove any use of illegal players.
Each team must nominate one player to be team captain. It is the responsibility of the team captain to communicate with other teams and event staff, arrange the teams fixtures within the timescales provided and report results accordingly. Failure to arrange a match within the given timescale will result in removal from the competition.
The tournament will follow a double elimination knockout format, whereby a loss will demote your team to the losers bracket. A further loss in the losers bracket will result in your teams elimination from the tournament.
Teams will be seeded based on performance in the previous MatchBox360 Call of Duty 4 5v5 tournament. Any teams who did not take part will be seeded at random.
Substitutes and transfers are not permitted once the tournament has started.
The tournament schedule is as follows:
ROUND 1: Monday 8th September - Monday 15th September
Subsequent rounds and losers bracket will be played weekly thereafter.
Please note: if teams are unable to agree a mutually convenient time for their fixture then the default time for each fixture will be Monday at 8:00pm unless otherwise stated. Any team who do not show at this time (as per no show rules stated below) will be deemed to have forfeited the fixture.
Each fixture will be played using the following format:
- Fixtures will consist of a best of 5 map series.
- Each team will host 2 maps.
- The home team will host maps 1 and 2. The away team will host maps 3 and 4.
- The non-host team will have choice of maps and spawn location.
- Each map may only be selected once per fixture (ie upto 5 unique maps to be played).
- Map details are to be stated by the team captains in the appropriate match arrangement threads. The teams drawn as the home team will have priority of map choice.
- If a map is tied then it is to be replayed immediately.
- If teams are tied after playing their selected maps (ie 2-2), then the team who has won the most rounds in the first 4 maps will host the game and the other team will choose the map. If teams are tied on rounds won from previous maps then the home team will host by default. (please note: the 5th map does not have to be played if the outcome of the result has already been determined).
All fixtures will be played using the following format:
Game Mode:
Sabotage
Game Setup:
Join-In-Progress: Not Allowed
Maps to be used:
Ambush
Backlot
Crash
Crossfire
District
Overgrown
Showdown
Sabotage Options:
Time Limit: 5 Minutes
Bomb Timer: 30 seconds
Plant time: 2.5 Seconds
Defuse Tme: 2.5 Seconds
Shared Bomb Time: No
Score Limit: 4 Points (best of 3) *
Round Switch: Every Round
* please note: Set Score Limit to 4 points and first team to win 2 rounds wins the map. Host to end game when a team reaches 2 points.
Team Options:
Spectating: Disabled
Wave Spawn Delay: None
Force Respawn: Enabled
Radar always On: No
Friendly Fire: Enabled
Player Options:
Number of Lives: Unlimited
Respawn Delay: 5 seconds
Max Health: Normal
Health Regeneration: Normal
Allow KillCam: Enabled (please refer to perks rules below)
Allow Sprint: Enabled
Gameplay Options:
Headshots Only: Disabled
Allow Perks: Disabled (please refer to perks rules below)
Allow Air Support: Disabled
Old School Mode: Disabled
Hardcore Mode: Disabled
Weapon Restrictions:
Attachment: Grenade Launcher
Attachment: Grip
Mounted Machine Guns (MMG)
P90
Perks:
All players must designate the following perks to their custom classes:
Perk 1: Bombsquad
Perk 2: UAV Jammer
Perk 3: Iron Lungs
Despite perks being disabled in the game set-up options, an error in game code results in some perks still working online.
Please enable Killcam to ensure disallowed perks are not used (ie such as 3 x frag, special grenades or claymore).
If your opponents use illegal perks, you must provide photographic or video evidence.
Please note: Any player found to be using the grenade launcher, mounted machine guns, P90 or illegal perks will result in a default loss for your team on that map.
It is the responsibility of both teams to ensure the game settings are correct, and by playing in and completing the game you accept the game settings set by the host player.
Hosting and Connections:
- Teams are requested to ensure the player with the best connection on their team hosts the lobby.
- A 3 minute lag test should be completed prior to the start of the game series. If any player falls below 3 bars (ie yellow) then an alternative host should be found.
- Please ensure there is no other internet equipment active in your household and there is no one downloading using the same connection whilst you are playing.
- If a player lags out or disconnects during the game, then the game is to carry on and the result will stand.
- Any player who disconnects may be invited to rejoin the game whilst the game is in progress.
- Teams may not invite alternative squad members if the person who disconnected is unable to reconnect.
The team drawn as the home team must set up a lobby using the settings above and maps selected, then invite the other team captain to join (please ensure you have sufficient room on your friends list to add / receive friend requests from your opponent).
After the maps hosted by the home team have been played, the away team must set up a lobby using the settings above and maps selected, then invite the other team captain to join.
If a 5th and deciding game is required, then the host team is to set up a lobby as detailed above.
If as the home team, there is no response from your opponent for upto 15 minutes after the scheduled start time then the game will be declared a "no show", and the home player will receive a default win and progress to the next round.
If as the away team, you do not receive a friend request or game invite by the scheduled start time then you must firstly add your opponent to your friends list, and if after 15 minutes there has been no response then the game will declared a "no show". The away team will receive a default win and progress to the next round.
Please supply supporting evidence if your opponents were not online at the agreed time.
The winning team must report the result in the appropriate results thread in the Call of Duty 4 2v2 Sabotage forum. Obviously, if there was a "no show" then the winner by default must report the game details in the forum asap.
Please be aware that it is every players responsibility to ensure the result is reported correctly. If you have any issues with the reported result you must contact an MatchBox360 representative immediately. You must provide clear photographic evidence in case the result is questioned.
Any performance of known glitches in the game will be classed as cheating. If you suspect a team to have used glitches, cheats or abusive behaviour, you must provide sufficient evidence of reasonable quality and the appropriate action will be taken.
Full fixture details & results will be made available online as soon as the results are posted in the forums.
Prizes to be confirmed.
MATCHBOX360 GENERAL RULES:
By registering to compete in this event you hereby agree to abide by the MatchBox360 general & event rules.
Matchbox360 reserve the right to modify & update these rules at any time as deemed necessary without prior consent. Full details of any ammendments will be announced in the MatchBox360 forums accordingly.
MatchBox360 Admin decisions are final. All rulings are to be respected and adhered to.
MatchBox360 competitions are open to those who reside within the United Kingdom & Europe. All players must be fully registered to MatchBox360 to be eligible to compete.
MatchBox360 operate a zero tolerance policy towards cheating of any kind. Any player found guilty of cheating in any MatchBox360 events will be disqualified and may be banned from all future MatchBox360 events. We will investigate all reports of cheating and make a decision on any action to be taken against individuals and/or teams.
All teams must supply clear photpgraphic or video evidence to support any claims of cheating or absusive behaviour.
If you suspect a player of cheating, please firstly complete the game and report full details to a MatchBox360 representative immediately thereafter.
Unless otherwise stated, the results from MatchBox360 online events will not be affiliated to MatchBox360 XL LAN tournaments.
If you have any questions or comments about these rules then please either contact the admin or use the forums, and we will be happy to help with your queries.
MatchBox360 Events Team.
Start Date: Monday 8th September
Team Limit: 64
Event Admin: KONSPIRACY
CALL OF DUTY 4 2v2 SABOTAGE RULES:
All players must be registered on this site and be resident in the UK or Europe to enter.
Any team found fielding non-registered players is in breach of the MatchBox360 rules and will subsequently be disqualified. It is the responsibility of each team to ensure opponents only play with fully registered team mates. As such, please supply evidence (screen shot or game links) to prove any use of illegal players.
Each team must nominate one player to be team captain. It is the responsibility of the team captain to communicate with other teams and event staff, arrange the teams fixtures within the timescales provided and report results accordingly. Failure to arrange a match within the given timescale will result in removal from the competition.
The tournament will follow a double elimination knockout format, whereby a loss will demote your team to the losers bracket. A further loss in the losers bracket will result in your teams elimination from the tournament.
Teams will be seeded based on performance in the previous MatchBox360 Call of Duty 4 5v5 tournament. Any teams who did not take part will be seeded at random.
Substitutes and transfers are not permitted once the tournament has started.
The tournament schedule is as follows:
ROUND 1: Monday 8th September - Monday 15th September
Subsequent rounds and losers bracket will be played weekly thereafter.
Please note: if teams are unable to agree a mutually convenient time for their fixture then the default time for each fixture will be Monday at 8:00pm unless otherwise stated. Any team who do not show at this time (as per no show rules stated below) will be deemed to have forfeited the fixture.
Each fixture will be played using the following format:
- Fixtures will consist of a best of 5 map series.
- Each team will host 2 maps.
- The home team will host maps 1 and 2. The away team will host maps 3 and 4.
- The non-host team will have choice of maps and spawn location.
- Each map may only be selected once per fixture (ie upto 5 unique maps to be played).
- Map details are to be stated by the team captains in the appropriate match arrangement threads. The teams drawn as the home team will have priority of map choice.
- If a map is tied then it is to be replayed immediately.
- If teams are tied after playing their selected maps (ie 2-2), then the team who has won the most rounds in the first 4 maps will host the game and the other team will choose the map. If teams are tied on rounds won from previous maps then the home team will host by default. (please note: the 5th map does not have to be played if the outcome of the result has already been determined).
All fixtures will be played using the following format:
Game Mode:
Sabotage
Game Setup:
Join-In-Progress: Not Allowed
Maps to be used:
Ambush
Backlot
Crash
Crossfire
District
Overgrown
Showdown
Sabotage Options:
Time Limit: 5 Minutes
Bomb Timer: 30 seconds
Plant time: 2.5 Seconds
Defuse Tme: 2.5 Seconds
Shared Bomb Time: No
Score Limit: 4 Points (best of 3) *
Round Switch: Every Round
* please note: Set Score Limit to 4 points and first team to win 2 rounds wins the map. Host to end game when a team reaches 2 points.
Team Options:
Spectating: Disabled
Wave Spawn Delay: None
Force Respawn: Enabled
Radar always On: No
Friendly Fire: Enabled
Player Options:
Number of Lives: Unlimited
Respawn Delay: 5 seconds
Max Health: Normal
Health Regeneration: Normal
Allow KillCam: Enabled (please refer to perks rules below)
Allow Sprint: Enabled
Gameplay Options:
Headshots Only: Disabled
Allow Perks: Disabled (please refer to perks rules below)
Allow Air Support: Disabled
Old School Mode: Disabled
Hardcore Mode: Disabled
Weapon Restrictions:
Attachment: Grenade Launcher
Attachment: Grip
Mounted Machine Guns (MMG)
P90
Perks:
All players must designate the following perks to their custom classes:
Perk 1: Bombsquad
Perk 2: UAV Jammer
Perk 3: Iron Lungs
Despite perks being disabled in the game set-up options, an error in game code results in some perks still working online.
Please enable Killcam to ensure disallowed perks are not used (ie such as 3 x frag, special grenades or claymore).
If your opponents use illegal perks, you must provide photographic or video evidence.
Please note: Any player found to be using the grenade launcher, mounted machine guns, P90 or illegal perks will result in a default loss for your team on that map.
It is the responsibility of both teams to ensure the game settings are correct, and by playing in and completing the game you accept the game settings set by the host player.
Hosting and Connections:
- Teams are requested to ensure the player with the best connection on their team hosts the lobby.
- A 3 minute lag test should be completed prior to the start of the game series. If any player falls below 3 bars (ie yellow) then an alternative host should be found.
- Please ensure there is no other internet equipment active in your household and there is no one downloading using the same connection whilst you are playing.
- If a player lags out or disconnects during the game, then the game is to carry on and the result will stand.
- Any player who disconnects may be invited to rejoin the game whilst the game is in progress.
- Teams may not invite alternative squad members if the person who disconnected is unable to reconnect.
The team drawn as the home team must set up a lobby using the settings above and maps selected, then invite the other team captain to join (please ensure you have sufficient room on your friends list to add / receive friend requests from your opponent).
After the maps hosted by the home team have been played, the away team must set up a lobby using the settings above and maps selected, then invite the other team captain to join.
If a 5th and deciding game is required, then the host team is to set up a lobby as detailed above.
If as the home team, there is no response from your opponent for upto 15 minutes after the scheduled start time then the game will be declared a "no show", and the home player will receive a default win and progress to the next round.
If as the away team, you do not receive a friend request or game invite by the scheduled start time then you must firstly add your opponent to your friends list, and if after 15 minutes there has been no response then the game will declared a "no show". The away team will receive a default win and progress to the next round.
Please supply supporting evidence if your opponents were not online at the agreed time.
The winning team must report the result in the appropriate results thread in the Call of Duty 4 2v2 Sabotage forum. Obviously, if there was a "no show" then the winner by default must report the game details in the forum asap.
Please be aware that it is every players responsibility to ensure the result is reported correctly. If you have any issues with the reported result you must contact an MatchBox360 representative immediately. You must provide clear photographic evidence in case the result is questioned.
Any performance of known glitches in the game will be classed as cheating. If you suspect a team to have used glitches, cheats or abusive behaviour, you must provide sufficient evidence of reasonable quality and the appropriate action will be taken.
Full fixture details & results will be made available online as soon as the results are posted in the forums.
Prizes to be confirmed.
MATCHBOX360 GENERAL RULES:
By registering to compete in this event you hereby agree to abide by the MatchBox360 general & event rules.
Matchbox360 reserve the right to modify & update these rules at any time as deemed necessary without prior consent. Full details of any ammendments will be announced in the MatchBox360 forums accordingly.
MatchBox360 Admin decisions are final. All rulings are to be respected and adhered to.
MatchBox360 competitions are open to those who reside within the United Kingdom & Europe. All players must be fully registered to MatchBox360 to be eligible to compete.
MatchBox360 operate a zero tolerance policy towards cheating of any kind. Any player found guilty of cheating in any MatchBox360 events will be disqualified and may be banned from all future MatchBox360 events. We will investigate all reports of cheating and make a decision on any action to be taken against individuals and/or teams.
All teams must supply clear photpgraphic or video evidence to support any claims of cheating or absusive behaviour.
If you suspect a player of cheating, please firstly complete the game and report full details to a MatchBox360 representative immediately thereafter.
Unless otherwise stated, the results from MatchBox360 online events will not be affiliated to MatchBox360 XL LAN tournaments.
If you have any questions or comments about these rules then please either contact the admin or use the forums, and we will be happy to help with your queries.
MatchBox360 Events Team.