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View Full Version : GRAW 2 developer diary [Worth a look]


Azure
30-01-2007, 10:01 AM
If you can ignore the dumb *****'s John Bunnell impressions then you'll notice GRAW 2 looks a bit sexy.

They have taken a few features present in Crysis and implemented them well like translucency in leaves and marquees and depth sprite which is a technology designed to stop smoke effects clipping on in game objects.

Smoke is also dynamic I think, though that might be a cheeky scripted method with preset choppers.

Thoughts?

http://xboxmovies.teamxbox.com/xbox-360/4207/GRAW-2-Video-Developer-Diary-1-Look-And-Feel/