View Full Version : Forza 2 info
carocat
28-01-2007, 03:49 PM
IGN (http://uk.xbox360.ign.com/articles/758/758779p1.html) have a few more details for Forza 2:
[quote]Microsoft sent out word today that Forza Motorsport 2, the first iteration of their popular racing simulation franchise on Xbox 360, will be available at North American retailers this May. The official website has also been updated and goes on to explain why they can't give a more firm date for release, but says that the game is on the optimistic track for releasing in the first half of the month.
The final track list was also provided in the most recent update to the official website:
# Mugello Autodromo Internazionale
# Suzuka Circuit
# Sebring International Raceway
# Mazda Raceway Laguna Seca
# Tsukuba Circuit
# Road Atlanta
# Silverstone Circuit
# N
BIG D 04
28-01-2007, 04:09 PM
I never had this game, the first one that is, however I am looking forward to it. I suppose since PGR3 my whole view on Racer's has been changed. I previously only played Arcade Style Racers like Burnout.
So I am looking forward to it, especially the customisation part they should with that Live Anywhere feature that looked really cool and a great addition.
Jedi Minds UK
29-01-2007, 12:26 PM
Having been waiting for this game since november.
Do that mean the lunch date for April is wrong on Play.com.
KONSPIRACY
29-01-2007, 03:04 PM
Any Forza2 news is good news. Most eagerly awaited game of the first half of 2007 on my shopping list.
IcemanLeigh
29-01-2007, 03:50 PM
Before this, i had heard that the release date was set for March in america, April in Japan and May in Europe. Apparently that info was released on the official forza 2 site but personally i have just skimmed through and not been able to find it.
Anyway, along with kon and jedi this is my most anticipated game of 07. Loved the first one and hoping to love this one too.
KONSPIRACY
29-01-2007, 03:59 PM
Should have quite a good kHz team leigh ;) ...thats if my garage doesnt get eaten again this time around! :eek: :D
kurosaki7
29-01-2007, 06:00 PM
Well last tiem i had this game it was great as i actually had a few world renowned custon cars on there :) This is definately a big factor in the game for me and is definately my favourite racer so i will looking to be picking this up.
J4MBO
02-02-2007, 11:50 AM
Went down local game shop and they say Forza 2 is due early Marchaccording to there list. :) :)
carocat
10-02-2007, 12:55 AM
Some cars:
http://xboxmedia.ign.com/xbox/image/article/762/762865/forza-motorsport-2-20070208013043227-000.jpg
http://xboxmedia.ign.com/xbox/image/article/762/762865/forza-motorsport-2-20070208013044555-000.jpg
Ferrari
2002 Enzo Ferrari
Engine: 6.0L Naturally Aspirated V12
Power: 651 hp (485 kw) @ 7800 RPM
Torque: 485 foot-lbs. (657 nm) @ 5500 RPM
Curb Weight: 3011 lbs. (1365 kg)
0-60 mph: 3.1 seconds
0-100 mph: 6.7 seconds
Top Speed: 217 mph (349 km/h)
Developed with the help of seven-time Formula 1 World Champion Michael Schumacher and named for Ferrari's founder, Enzo, this car became the crown jewel of the Ferrari lineup when it was introduced in 2002. The semi-automatic gearbox is straight from Formula 1 and can perform a gear change in 90 milliseconds. 400 cars were produced.
What the developers have to say about this Class S ride: It just wouldn't be possible to make a game that contains exotic cars and not include the Enzo.
http://xboxmedia.ign.com/xbox/image/article/762/762865/forza-motorsport-2-20070208013045961-000.jpg
http://xboxmedia.ign.com/xbox/image/article/762/762865/forza-motorsport-2-20070208013041571-000.jpg
Maserati
2004 MC12
Engine: 6.0L Naturally Aspirated V12
Power: 625 hp (466 kw) @ 7500 RPM
Torque: 480 foot-lbs. (650 nm) @ 5500 RPM
Curb Weight: 2943 lbs. (1335 kg)
0-60 mph: 3.7 seconds
0-100 mph: 8.0 seconds
Top Speed: 205 mph (330 km/h)
The MC12 is the latest in a long line of supercars from iconic manufacturer, Maserati. It was designed as a homologation car for Maserati's return to international racing, and in 2005 a race car version won the FIA Manufacturer's Cup. Its sleek profile is only complemented by the historic Maserati white and blue paint scheme. Only 50 were produced.
What the developers have to say about this Class S car: Stiff competition for the Enzo as a road car, and fiercer still when running race trim!
KONSPIRACY
10-02-2007, 03:37 AM
Wow! Sick! Sick! Sick! Bring it on! Puuuurrrrrrrrrrrrrrrrr!!! :D
Expect MB360 tournaments on Forza2 as soon as it lands in stores...give or take a few weeks! :cool:
Jedi Minds UK
15-02-2007, 04:13 PM
drool drool, timewarp to May please.
IcemanLeigh
15-02-2007, 09:05 PM
http://forzamotorsport.net/021507-1.htm
Its official. Forza 2 will be out in may. But better than that, its the same release date as the americans!!! no need to catch them on the leaderboards this time ;)
KONSPIRACY
16-02-2007, 01:55 AM
I quite literally cannot wait...kHz at top of leaderboards-ish! :D
Jedi Minds UK
16-02-2007, 09:42 AM
If you are getting Forza 2 are you going to get a wheel as the website say the game has been designed to play with the force feed back wheel?
I have a MC 2 x360 wheel to play PGR3 but think of getting the force feed back wheel after reading the website.
KONSPIRACY
16-02-2007, 02:35 PM
Doubt it. Never really liked these "steering wheels" for games...more of a gimic IMO.
Jedi Minds UK
16-02-2007, 03:45 PM
The wheEl does not suit pgr3 because of the arcade nature of the game. ( It does not rewared smooth driving.)
But with forza 2 you need smooth driving after all it a sumulation game.
But looks like we stll have to wait the may , Lets hope the game release stays on track (pardon the pun).
IcemanLeigh
20-02-2007, 03:05 PM
Im gonna get the wheel. Alot of work has gone into the wheel and how it works on forza 2, they made sure that like most wheels it isnt simply all or nothing when turning, and it really sounds like it could be worth it. I will probably end up using the controller again, simply because it is what i am more used to, but the wheel will still be a great way to get the girlfirend giving the game a go.. ;)
carocat
23-02-2007, 04:18 AM
There is a new interview with the Lead designer:
[quote]Australia, February 21, 2007 - Forza Motorsport was unquestionably one of the most sophisticated racing simulations ever released, boasting an excellent driving model, extensive tuning options and compelling online play. It was a game developed by an incredibly passionate team, who understood that a racing sim was about more than just a massive list of cars; it was about everything from the finest details of how tires interact with tarmac through to the community that is built around it. Now that the sequel is set to appear on Xbox 360 in May, it's time to check back in with the team to find out how Forza Motorsport 2 is taking the series to a new level. Turn 10's Lead Designer Dan Greenawalt was kind enough to answer our questions.
IGN: How much of the technology behind the original Forza has been re-used for Forza 2? What new systems have you built and why were they fundamental to making this sequel a leap forward?
Dan Greenawalt: Some of the new features include next generation graphics at 60 FPS, online tournaments, spectator mode, photo mode and server space for gamers to post their images to Forzamotorsport.net.
Other improved features include brake assists in suggested-line mode that will guide beginning racers, next generation immersion with 5.1 Audio and Force Feedback wheel support, the addition of Lamborghini and BMW to our roster of more than 300 cars, more real-world circuits, robust car painting tools, expanded tuning and upgrading options, and improved online career, car classing and rankings.
[B]IGN: You've rebuilt the courses that are making a second appearance in the series. How different do those courses feel now? For instance, is N
carocat
23-02-2007, 04:18 AM
continued....
IGN: The team had some input into the official wireless racing wheel. What advice did you give?
Dan Greenawalt: To get the most out of a racing simulator like Forza Motorsport, you need as much feedback as possible. Racing in the real world is a multi-sensory experience with drivers relying on a well-integrated stream of visual, auditory, vestibular, and haptic information -- everything from the sound of the wind and tires to the pressure of the brake pedal and engine vibration travelling up through the steering column - to let them know how their car is performing. I worked pretty closely with the internal wheel team. One of the areas we had a lot of discussion about was the inclusion of separate rumble and force feedback motors. This allows us to give truly 3D tactile feedback. We can use the rumble motors to give feedback on the rear tires, while leaving the Force Feedback channel "clean" to simulate front tire aligning torque.
IGN: Can you tell us about some of the Live Anywhere functionality we may see in the game?
Dan Greenawalt: We are still investigating the best way to integrate Live Anywhere into the Forza Motorsport 2 experience.
IGN: Can Australians look forward to any local cars or tracks?
Dan Greenawalt: First let me say, I'm a big fan of the Australian V8 Supercar series. Years ago, re-broadcasts of that series opened my eyes to some of the great cars out of Australia -- such as the Holden Monaro and the Ford Falcon. Unfortunately, licensing these vehicles has been more difficult than expected. It's really disappointing for me.
Source @ IGN.com (http://uk.xbox360.ign.com/articles/766/766507p2.html)
The official Forza 2 site (http://forzamotorsport.net/default.htm) also received an overhaul and now has auctions for ingame cars included.
Jedi Minds UK
23-02-2007, 12:15 PM
Tanks for the update
Looks like a wheel may be a good option.
IcemanLeigh
23-02-2007, 04:37 PM
All the changes that we've made to the overall class system have been about one thing -- making sure that there isn't a single car that dominates its (or every) class
For this version, we took the race car subclasses that made up the original "Forza Motorsport" R Class and split them into four distinct race classes complete with their own online scoreboards.
Im so happy! I Cannot wait for this game.
Xg Corkin
27-02-2007, 09:42 AM
Leigh is finally going to have a game hes good at :p
One thing i hope that is still in it is all the cool Spiderman and Star Wars cars, all i did in the last one was collect all of them :D Didn't do much racing at all.:D
IcemanLeigh
27-02-2007, 07:25 PM
Leigh is finally going to have a game hes good at :p
One thing i hope that is still in it is all the cool Spiderman and Star Wars cars, all i did in the last one was collect all of them :D Didn't do much racing at all.:D
They were never a part of the game, but people used to make them using the normal editor. Go back to your cars and realise the sheer brilliance of the people who made them using no more tools than you or I have. Ridiculous. And trust me, their will be more in this one, not straight away, but given time people will do the same again.
And yes, i will have a game i am good at, but no, not finally. You know id kick your ass on any game other than noob games like R6 and Halo :P
KONSPIRACY
27-02-2007, 08:33 PM
I think most of the custom cars came from modded xboxes as you were able to upload pics onto the cars...obviously some were done manually using the custom paint jobs.
We'll have to have a comp for the best MB360 car design! :D
IcemanLeigh
27-02-2007, 11:52 PM
I know people that have done paint jobs that you would not beleive and i also know that these people are 100% genuinely using the normal editor as they have shown me every single layer used.
But yes, there were alot of cars with modded images also. In fact it wasnt that hard to do, im pretty sure one of our old members Qwaz put photoshop images on one of his cars..
DinnyHoon
17-03-2007, 09:54 PM
I've neer been a fan of Forza (I'm a GT man), but due to my recent obsession with PGR3, I've forced myself to give it a go. And it's off to a good start in my books:
# Mazda Raceway Laguna Seca
# Nurburgring Nordschleife
YOU BEAUTY!
Spindryer
17-03-2007, 10:24 PM
On a big scale of ALL the good racing games where would you guys place Forza ? As i didn't buy Forza and i really not sure if Forza 2 will be worth the money as PGR 3 i had my heart set on and oh the disappointment....
DinnyHoon
17-03-2007, 11:33 PM
I still think Gran Turismo is the king. A lot of Xbox fanboys disagree with me, but look at the facts. Unparallelled realism, 732 cars and 51 tracks, all on a PS2 game. GT5 is going to be immense.
Until then, I'll stick to the online haven of PGR3, and perhaps Forza 2 should that exceed my expectations.
IcemanLeigh
18-03-2007, 12:32 AM
On a big scale of ALL the good racing games where would you guys place Forza ? As i didn't buy Forza and i really not sure if Forza 2 will be worth the money as PGR 3 i had my heart set on and oh the disappointment....
Not played a Gran Turismo for a long time, but basically if they are still churning oiut anything with as much quality as they used to when I owned a playstation then forza in my scale of ALL racing games would be..
1. Gran Turismo
2. Forza Motorsport
Nothing rivals either game if you are looking for a simulation racing game with unbelieveable amounts of cars and real life tracks.
Forza is absolutely unrivaled in terms of a racer on the xbox.. Closest competitor was Toca.
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