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carocat
11-03-2008, 09:10 AM
This is a partial feature list:

World
-There is a small campsite in the middle of a large forest called Brightwood.
-Bowerstone returns for Fable 2.
-Bowerstone has different districts, such as the slums district and the rich district, as well as a merchant street.
-Each tree, as well as the tree's branches and leaves, are animated individually according to their own unique physics.
-Albion is 10 times larger than in the first Fable.
-Each tree in Fable 2 has roughly 120,000 leaves each.
-There are around 15 million poppies in Albion.

Features

-A second player can come in and out of the game at any time as a guest. This player keeps all gold and experience they earn and takes it with them back to their own game world.
The host can determine what share the guest gets of the gold and experience gamed when the guest is in their world.
-Guest players will get an hourly rate of pay for helping the host out.
-Guest players can kill the host player's family.
-NPC's will be able to recognize and respond to any guest playing with the main player. For example, if you have an evil guest with you and you're a good character, people will react accordingly.
-If you go into another persons game as a guest the look of the character will be based off of your character's look. If you don't have a character of your own you'll have a generic pre-determined look to your hero.
-The host can give the guest items to take back with them to their own game.
-Demon Doors are returning for Fable 2 and are still only opened by meeting certain requirements or performing certain actions. Some can only be opened in co-op.
-The game world will alter according to your interactions with it. If you trade with a small camp you may find that it's given the camp the push it needs to turn into a small settlement in the next 10 years.
-Good and evil are being tracked as well as rich and poor, and both can affect your physical appearance and how the world reacts around you.
-Morphing is going to have a large part in Fable 2, with the different morphs relying on , , corruption, purity, strength, will, and more.
-Experience is affected everytime the player passes out or collapses during a fight.
-Because so many people played as good characters in the first game it's going to be more difficult to be good in Fable 2.
-A dog is going to be the main characters main companion in the game from near the beginning on forward.
-You can use expressions towards the dog to help train it.
-The expression system is back for the main character, including some expressions such as "flirt" and "pose", among others.
-You will have no direct control over the dog.
-You can play with your dog, such as throwing it a ball to play fetch.
-Your dog works with with you to alert you of danger, hidden areas, and assists you in combat.
-Your dog will morph according to your actions as a player. If you're a good character your dog will look pleasant. If you're an evil character your dog will appear scary.
-If you go into a fight with your sword drawn your dog will attack the gun-wielding enemies first and vice versa.
-You can feed your dog but you're not responsible for feeding him.
-If you overfeed your dog it can become fat.
-The lower your health is the closer the dog will stay to you rather than venturing off further down the path.
-A gambling mini-game called KeyStone (a cross between roulette and craps) will be released before the release of Fable 2 on Xbox Live. Any money won in the game can then be imported into Fable 2. This game will cost points to download in advance but will be included for free in Fable 2.
-You'll get more experience for a good "style" of fighting and less experience for "button mashing".
-Instead of picking up gold from enemies you'll have to rely on getting gold from gambling or various jobs offered around the world. You will also get no gold for completing quests.
-Jobs you can have include blacksmith, farmer, assasin, and henchmen.
-The more you work at a job the more your skill in that job will increase.
-Village shops will offer you free items as thanks if you happen to have saved that village from a particular evil.
-When you marry somebody you become a part of that community.
-You can have a dowry during marriage.
-Due to marriage you can have a father-in-law.
-Instead of mini-maps there will be a new breadcrumb trail.
-If your spouse is killed your son or daughter will have to go to an orphanage.
-You can purchase and own any building in the game, ranging from dungeons, houses, inns, to castles.
-Most buildings or structures you can buy have specific quests associated with them.
-You can play as a male or female.
-You can get married and have children.
-Just as in the first game same-sex marriage is possible.
-The appearance of your children will be determined by the appearance of your spouse as well as that of yourself.
-If you leave home for too long your family will react accordingly upon your return, either by being very happy you're back or by being upset that you've been gone for so long.
-If you're evil your child will exhibit evil characteristics. If you're good your child will exhibit good characteristics.
-As the breadwinner of your family you will be responsible for your families survival by making sure they have enough money to eat, etc.
-You can have protected or unprotected sex.
-If you play as a female character you can become pregnant.
-Combat will be used via a one-button system. There will be one button for your sword, one for gun, and another for magic. This kind of combat is based off of timing and positioning of the character.
-Combat will be position oriented; your character will interact with the environment around him to help him fight.
-You can pick up and throw bottles at enemies.
-Your combat style will change according to the kind of weapon you're using.
-The player will unlock more skills and combos with particular weapons as they become better at fighting.
-Aside from swords and magic the player can use guns.
-The player can use a more accurate aim with a crosshair during gameplay.
-Hobbes will be making a return for Fable 2.
-While Peter says you can complete the main story in 12 hours if you rush through it it would much longer to do everything in the game.

There's more on the official forums: http://community.lionhead.com/forums/1/2867618/ShowThread.aspx Careful, that thread contains some mild spoilers though.

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It sounds very good, although I don't like the fact that some Demon Doors can only be opened in co op as none of the peopel I normally play Live with will get the game. It'll be nice seeing Bowerstone again though, I liked that town.

The tree statements seem great, but it makes me think of the broken tree promises from the first game..

Thoughts?

Zaxgod
11-03-2008, 09:39 AM
Sounds brilliant! I can't wait!

I never knew they were implementeing co-op! :o :D

Innes
11-03-2008, 12:51 PM
I'm getting it Cat, if you fancy doing some co-op?

carocat
11-03-2008, 01:08 PM
I'm definitely getting it, so yeah, sounds good!

Dark
12-03-2008, 12:12 PM
Whats the release date?
It sounds really good apart from maybe the inclusion of guns (might work well though).
Also it sounds hard to get money if quests don't give you any.

Bushmouseone
12-03-2008, 05:18 PM
Ye, im getting Fable 2, im going as an Evil character.
Is anybody else getting it and going Evil.

Anyone want 2 Co-op?

NeoKubrick
13-03-2008, 12:39 PM
I'm going as the can't-be-****ed-to-buy-into-Peter-Molyneux's-hype-again character.

carocat
13-03-2008, 12:41 PM
Fable was still a great game, regardless of all the overhyped stuff that never happened.

If half the stuff in that list is true, I'll be very happy.

NeoKubrick
13-03-2008, 12:44 PM
Fable was still a great game, regardless of all the overhyped stuff that never happened.
Morrowind offered all of what Fable delivered.

carocat
13-03-2008, 12:50 PM
Morrowind offered all of what Fable delivered.
I could never get into Morrowind, despite trying about ten times, so I cannot judge.

Fable never was meant to be as vast and customisable as the Elder Scrolls games, but it had it's own things which made it different, such as earning money by killing shopkeepers and taking over the store, demon doors, hidden treasures [the one at the beach frustrated me forever cause I couldn't find it], marriage..

NeoKubrick
13-03-2008, 01:08 PM
I could never get into Morrowind, despite trying about ten times, so I cannot judge.

Fable never was meant to be as vast and customisable as the Elder Scrolls games, but it had it's own things which made it different, such as earning money by killing shopkeepers and taking over the store, demon doors, hidden treasures [the one at the beach frustrated me forever cause I couldn't find it], marriage..

You haven't played Morrowind, but are trying to name things in Fable which are different from Morrowind? (Killing Shopkeers? Yes. Taking over the store? No. Demon doors? No. Hidden treasures? Hell ****ing yes. Marriage? No). I'm not referring to the PC version. Morrowind on the Xbox, for all its faults, was a great game and not only that but an outstanding Western RPG in a world full of Jap RPGs. There's little point in lauding Fable as a great game when Morrowind did what Fable delivered years, better and a couple of years before Fable. A great game delivers more than what it promised and stretches the boundaries of a genre. Morrowind did that. Did Fable really deliver what it promised? By your own admission: no. Did it stretch the boundaries of the role-playing genre? Apart from a few gimmicks that were mild distractions, it merely played carefully within the boundaries that Morrowind stretched.

To make it even clearer: Morrowind got better with age; Fable got worse.

quickshot89
14-03-2008, 04:33 PM
hidden treasures [the one at the beach frustrated me forever cause I couldn't find it], marriage..

i got it :D

Dark
14-03-2008, 04:46 PM
Sorry but Morrowind is a much deeper game and I tried to play it a few times and thought it was awful.
Fable was quick to get into and more fun and tbh I don't think it ever tried to be a full blown, free to explore RPG.

carocat
15-03-2008, 01:32 AM
I never said Fable was meant to be as big or like Morrowind. Of course Morrowind, just like Oblivion is huge, has immense customisation and you can do anything you want.

Fable on the other hand is a beautiful game from the gameworld to how it expands, to the NPC's, the story to how the gameworld expands, the music changes and just how it all comes together. Chicken kicking stats and all. I'm not saying Morrowind is a bad game, yes I could never get into it, but I've watched enough people play it.

If we're talking about the hype, then yes, you are right, Fable was a huge failure. If we ignore all that Fable delivered. It's enjoyable and fun to play and comes together beautifully.

i got it
Same here, but I dug up half the ****ing beach.

Bonzo
15-03-2008, 02:15 AM
Morrowind offered all of what Fable delivered.
I agree Neo, both were solid games. I can't wait for the new Fable.

NeoKubrick
15-03-2008, 04:13 AM
I never said Fable was meant to be as big or like Morrowind. Of course Morrowind, just like Oblivion is huge, has immense customisation and you can do anything you want.

Fable on the other hand is a beautiful game from the gameworld to how it expands, to the NPC's, the story to how the gameworld expands, the music changes and just how it all comes together. Chicken kicking stats and all. I'm not saying Morrowind is a bad game, yes I could never get into it, but I've watched enough people play it.

If we're talking about the hype, then yes, you are right, Fable was a huge failure. If we ignore all that Fable delivered. It's enjoyable and fun to play and comes together beautifully.


Same here, but I dug up half the ****ing beach.

I know you never meant to, and I never said you did. I don't think you've grasped what we're arguing about. You originally said that Fable was a great game; I replied that Morrowind did more for the RPG genre and gaming as a medium than Fable ever did, as all great games push the envelope. I mean, if a great game these days stands for nothing more than a 'beautiful game'...