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kurosaki7
27-01-2007, 03:21 AM
Trailer (http://www.gametrailers.com/player.php?type=mov&id=16551)

Forget Gears of War, that amatuer game is ruining Epics name. Their greatness lies with Unreal Tournament. This game is one of the single greatest FPS's of all time. No weapon can beat the Redeemer, so hopefully something like this will be included in the next one. Now this game is coming to 3 formats the PC, PS3 and 360. Not many of you may of been PC gamers but this had massive options in terms of extras to download and use, it also had some of the best maps ever. Hopefully the PC version will not overshadow the 360 too much and plenty of extra content will be made avilable for multiplayer modes. You can never question the multiplayer gameplay of Unreal as its spot on every time, but one thing to note this time is that it looks as though they have put some thought into the Single player and it may be fun to play through! The only oteh thing to mention really is that this is the Unreal Engine, as the engine was designed for this game it can utilize it even better than Gears could, so you can definately expect some of the best visuals on the 360 so far!

For me this is another reason for people to pick up a 360, admittedly i may go over to the PC on this one but its still a game worth some anticipation! So who else is an Unreal veteran?

*Release Date is second half of 2007.

carocat
27-01-2007, 04:08 AM
I have to admit I have never played an Unreal Tournament game before, but the trailer does look very good and if the multiplayer is solid I will consider buying it.

Does anyone know how many players and which modes it supports?

Razor
27-01-2007, 12:45 PM
I have to admit I have never played an Unreal Tournament game before, but the trailer does look very good and if the multiplayer is solid I will consider buying it.

Does anyone know how many players and which modes it supports?

Its Unreal Tournement of course the multiplayer is solid :eek:

I look forward to this as much as if not more than Halo 3.

Azure
27-01-2007, 12:50 PM
It will probably be a whole heap of options on console and pc and i would guess capped at 16 for consoles and 32 for PC.

The modes typically revolve around deathmatch, team deathmatch, capture the flag, some form of assualt [defense] and territories. Plus there will be a ton of community stuff released withing minutes on PC.

kurosaki7
27-01-2007, 06:53 PM
Unreal Tournament 3 Hands-on
The Necrid bring out the big guns in an all out CTF war.
by Dan Adams

January 26, 2007 - Midway's big show in Las Vegas came to a close today and there were plenty of good action games being shown off including the new Area 51 game BlackSite, Stranglehold, and of course, the PC version of Unreal Tournament 3. The big news about the name change from Unreal Tournament 2007 dropped yesterday. Epic's outspoken Mark Rein explained a bit of the name change citing that the new UT isn't just another game, but a step forward into the next generation of Unreal.

While the level shown off at the event certainly showed off the next-gen graphical prowess of the powerhouse Unreal Engine 3, the gameplay stayed a little more traditional to UT. The level corruption is a vehicle-based capture the flag map pitting the alien Necrid up against the Izanagi who use the Axon model vehicles. The story behind this map has the Necrid corrupting the area with their special brand of alien technology. It's infusing itself into the environment. Tentacles can be seen the back of the Necrid base along with tubes running through the level. The fight will determine whether the corruption continues unabated.



The map itself is pretty narrow providing several pathways through the map at various levels. The canyon style layout provides ample opportunity for players to clash in vehicles and on foot. In fact, it's near impossible to avoid it. Since players who've grabbed the opposing flag often have to hoof it back to the home base on foot or on the new hoverboard, the level also provided a bit of cover via smaller man-sized tunnels inaccessible by vehicle. While the tunnels criss-cross many of the larger pathways that can fit vehicles, flag bearers still will have plenty to worry about when scooting back home for a score.

As usual, infantry combat is a trigger happy twitch fest thanks to the fun weapons that have been revamped for the new UT. You can expect all sorts of great toys like the Link Gun, Stinger, Shock Rifle, and Flack Cannon.

While the infantry combat was fun, our focus during our gameplay time was with some of the new vehicles of the Necrid. Three different types of rides were found scattered around the Necrid home base including the swift Viper, tank-like Nemesis, and huge tripod Dark Walker. Each of these vehicles had special abilities. The Viper for instance, was speed as can be but had the ability to basically jump. The vehicle's secondary firing option would cause it to self-destruct if activated when in the air. Because of its speed and jumping ability, it could launch off of terrain and fly fairly long distances over otherwise tricky obstacles and pathways.



The Nemesis took a tiny bit of getting used to because of its three states of readiness. The neutral state allowed the vehicle to move along the ground at medium speed and fire at medium speed and allowed a decent firing cone. The "crouched" mode allowed for faster speed, but caused a slower firing rate and smaller cone of fire, most notably the inability to fire at the foot of the vehicle. The most difficult bit about this mode was controlling the vehicle properly. While it's absolutely going to get better with practice, we found ourselves crashing into rocks with regularity when using it for the first time. The third mode propped the tank up one more time past the height of the neutral mode allowing an even better cone of fire and hugely improved rate of fire.

Lastly, the Dark Walker provided the big guns for the Necrid. This behemoth sat crouched beneath the home base waiting for a pilot. Once inside, the tripod stretches its legs and towers above the battlefield offering a huge view advantage over other vehicles. The Walker comes equipped with incredible beam weapons that dismantle enemy vehicles with ease. The tripod was surprisingly adaptable to terrain as well. Because of the flexible legs, it can simply walk up and over some obstacles while its crouch ability allows for passage under low hanging bridges or overhangs. The main drawback of this awesome weapon is the slow speed of movement and inability to track targets very quickly. It takes a while for this beast to move around so a fast and coordinated group of smaller vehicles could potentially circle around to deal out some serious damage should the tripod travel unsupported.

Overall, we had a good deal of fun with the game checking out the new vehicles and getting another awesome look at the power of Unreal Engine 3. The Corruption level was highly detailed and had a nice flow. Hopefully before too long we'll have a chance to play a bit of the new Warfare mode of play which is the successor to the very popular Onslaught from UT 2004. Epic felt the event wasn't conducive to really learning the mode of play which is why they showed off CTF instead. Mark Rein did tell us that Warfare would provide a lot of depth to players that spent the time learning it, but they've made it a bit easier to understand for beginners not as familiar with Unreal Tournament.

Keep an eye out for more info on Unreal Tournament 3 as the year progresses. It's one of those "when it's done" titles, though during the press conference presentation, the screen showed it would be a second half 2007 release. Hopefully Epic will be able to hit that mark.

Its good to hear that alongside the classic Unreal we all know they have also started to integrate vehicles which will help bring in a new element to the game progressing it further than before. With this and Halo coming to the 360 you shouldnt need another FPS! :)

SOURCE (http://xbox360.ign.com/articles/759/759071p1.html)

gradinator
27-01-2007, 07:23 PM
I wonder will it surpass Halo3?

So many good games coming out this year, going to have trouble picking which ones.

Jedi Minds UK
29-01-2007, 12:36 PM
Yep I got agree it fun geting on the hover bike and going full speed to a node and runing over the other players.

The tank where you and 7 of your team got into was fun.

I did like the idear of having to caputure nodes so that you can adance you attack.

Avenger2501
06-02-2007, 10:29 PM
The link below is where i got this information from if anyone would like to go directly to it rather then read it here.
http://uk.gamespot.com/xbox360/action/unrealtournament2007/news.html?sid=6164873&om_act=convert&om_clk=multimodule&tag=multimodule;picks;title;6

who thinks this game will be popular for the 360?

LAS VEGAS--Epic Games and Midway dropped a couple of major announcements regarding Unreal Tournament 2007 during Midway's Gamers' Day in Las Vegas. For one, it's no longer called Unreal Tournament 2007. Instead, the much-anticipated first-person shooter is now called Unreal Tournament III. Why the change? As Epic vice president Mark Rein explained, it's the third generation of Unreal Tournament that uses the third generation of the Unreal engine technology. The "III" is also appropriate considering that the game is also now going to be released on three platforms. That's right. Unreal Tournament III is no longer a PlayStation 3 and PC exclusive. The game is now being made for the Xbox 360 as well, which isn't too surprising, considering that Epic has garnered a gigantic following thanks to last year's Xbox 360 megahit Gears of War.

Oh yeah, and Epic brought along the PC version of the game for us to play, and, quite simply, it plays as well as it looks--and it looks absolutely fantastic.

There's going to be much more of a single-player element to Unreal Tournament III than in the previous iterations of the series, which were always primarily multiplayer focused. As Rein and producer Jeff Morris explained, the single-player story won't be anywhere on the level of Gears of War, but it will offer up some backstory to what goes on in the game. The fiction in the original Unreal Tournament set up the series as, basically, the Super Bowl of the future. In order to keep dissatisfied miners happy, the ruling megacorporations set up combat tournaments to serve as entertainment. Fast-forward 50 years or so later, and you'll play as a young man trying to get revenge on the corporations that killed your family. The only problem is, midway through your quest the Necris Black Legion, a sort of undead race invades, and then the fight is really on.

We got to play in a multiplayer match on the level called corruption, which is set in a mountainous valley filled with Asian-themed architectural structures. The mode was capture the flag, and there was vehicle as well as good, old-fashioned on-foot combat. The two sides were the Necris and the Izanagi Corporation, one of the megacorporations in the game, though the Izanagi used Axon Corporation vehicles, which are the basic default for the corporations. These included the manta, which is a hoverbike; the hellbender, a futuristic all-wheel drive transport; and the goliath, a heavy tank. Those were all fairly conventional in design and look like futuristic version of today's vehicles.

The Necris, on the other hand, have some really sinister vehicles at their disposal. The viper is a mix between a hoverbike and a tricycle. Then there's the nemesis, which is like a tank, only the turret can rise up like a praying mantis. But the really awesome Necris unit is the dark-walker, which is a tripod war machine that looks like something straight out of War of the Worlds. It's even armed with a devastating heat-ray-like beam attack. It's downright fun to pilot a dark-walker, but even if you're not lucky enough to be at the controls, you can sit back and gaze as it strides across the landscape laying waste to everything. We even ran beneath one and watched as the tentaclelike legs planted themselves around us. The other side didn't have a comparable vehicle to the dark-walker, though it was later explained to us that Epic is keeping that possibility a secret for now.

The action that resulted was fast and furious as vehicles and infantry clashed in a desperate race to capture the enemy's flag and return it to base. Many of the infantry weapons are derived from previous Unreal Tournament games. There's the blob-firing biorifle, the link gun (which has an alternate fire mode that's useful for repairing friendly vehicles), the shard-firing stinger, the flak cannon, and, of course, the rocket launcher. It's always fun to blast someone, of course, but there were also plenty of kills that were the result of someone in a vehicle running other players over or smashing them against the side of a cliff.

Not enough can be said for the visuals. The game looks spectacular, and it's quite possibly the best Unreal Engine 3 game that we've seen to date. Considering that this list includes last year's Gears of War, that's high praise indeed. The rocky terrain looks rugged and jagged, while the character and vehicle models are just incredible. The action remained incredibly smooth, even in the biggest battle, though we were playing on high-end PCs. Epic plans, of course, to give PC players the option to tweak the visuals as much as they want for the best frame rate. The console versions won't have that problem, from what we saw. Unreal Tournament III looks great, and we can't wait for it to ship. However, in classic Epic style, no release date has been announced, as the game is done "when it's done." Though Epic is hoping to get it out sometime in the second half of the year, if the company feels it needs to delay the game, it won't hesitate to do so.

kurosaki7
06-02-2007, 11:12 PM
I dont mean to be picky but : Its being discussed here already (http://community.matchbox360.co.uk/showthread.php?t=523)

Surely you must of scanned the page for it :confused:

carocat
06-02-2007, 11:14 PM
I've merged this now. well spotted, Tao, I thought there was a thread on it, but forgot to look. :)