View Full Version : Bad things about Halo 3
Spindryer
26-09-2007, 07:03 PM
Please, for the love of god list some, it cant all be good can it surely !?!
Whats not good about Halo 3?
jodahunter
26-09-2007, 07:16 PM
playlists are a bit rubbish, 5 player rumble pit :/ and only unranked big team battle make joda an unhappy kiddy.
Wicked_Slim_Shady
26-09-2007, 08:07 PM
*Possible SPOILER Alert*
Like GOW, its a shame its so short in Single Player.
Only 9 missions, and ive just started the 8th.
Still F*cking awesome though.
carocat
26-09-2007, 08:19 PM
The lobby system is a little bit unstable, but at the moment I'm putting that down to Xbox Live being a bit messed up. Same goes for MM, it can take a while to find a match.
Maybe the fact that you can't save videos in the lobby and have to switch to Theatre to do so. Or is there another way I haven't found?
Oh and the Construct map really pisses me off...
Apart from that it's all good for now.
Boffy
26-09-2007, 08:57 PM
I'm not too keen on the MP maps, don't really seem competitive or roomy.
Gaskin
26-09-2007, 11:03 PM
Nope, it's brilliant. Rumble pit 5 players is perfect, means n00bs have less chance of winning. The game is pretty spot on tbh.
Razor
27-09-2007, 12:10 AM
The BR sounds like a stapler.
Thats about it.
Gaskin
27-09-2007, 12:11 AM
Slight spoiler:
That you need to watch after the credits if you want a real ending to Halo 3!!
KONSPIRACY
27-09-2007, 01:49 AM
Doesnt feel as "solid" as Halo2 for some reason.
quickshot89
27-09-2007, 07:47 AM
i hate how some of the story goes, it just wanted 2 cry
Xg Corkin
27-09-2007, 08:26 AM
Joining parties is ****ed up atm. Too much Shotty Snipers in playlists.
quickshot89
27-09-2007, 10:48 AM
probally the best and worse ending for anything, ever
i hate and love bungie now :(
indiglojo
27-09-2007, 11:03 AM
It steals your husband (& your son) away ;)
Bonzo
27-09-2007, 11:24 AM
There isn't a 'Search for people from your locale' on the matchmaking search options, then again ive been matched up with British people in all the games ive played. Owndissled Dogs Of War the other day (http://www.bungie.net/Stats/GameStatsHalo3.aspx?gameid=3343858&player=Bonzo%20UK) :D
Other than that i really havent found any problems with it so far, had some great games the other day i was playing Neutral Assault on Valhalla with a few mates and we were 2-0 down ended up beating them 3-2 (http://www.bungie.net/Stats/GameStatsHalo3.aspx?gameid=3481169&player=Bonzo%20UK)
Retro
27-09-2007, 11:24 AM
Doesnt feel as "solid" as Halo2 for some reason.
yh.
Renegade
27-09-2007, 12:07 PM
Slight spoiler:
That you need to watch after the credits if you want a real ending to Halo 3!!
Haha - I know for a fact that your post is aimed at me :D
Maybe a spoiler, dunno. Reveals no plot, just a little timing:
Finished it on Heroic at about midnight last night, and saw the ending (which had me :confused:), so I text Dan to ask what the hell was going on, to which he replied 'watch after the credits' - thank god he told me!
Chet Webley
27-09-2007, 12:08 PM
the lip-synching on some of the cut scenes is appaling.
some of the set pieces have too much going on, and i keep missing the big explosions :/
and i agree with kon's comment about the "solid" - there seems to be much more difference between playing on my xbox, and over a connection. that may have something to do with bt, 'coz i mentioned it to moose last night, and he didn't seem to agree with me.
but, tbh, it totaly rock-dizzles. *happy kid* *sad girlfriend* :D
Gaskin
27-09-2007, 12:48 PM
I'll just say to everyone, watch after the credits when you finish the game! Quickshot I doubt you've done this, replay the last mission and do so.. now!
BlueHoopedMoose
27-09-2007, 01:05 PM
"Bad things about Halo 3"
The fact that two days after its release we feel inclined to have a thread bemoaning it's faults, and not one praising it's goodness!
Gaskin
27-09-2007, 01:22 PM
The fact that nobody can provide faults, surely praises it's brilliance. Does it not, Andi?
BlueHoopedMoose
27-09-2007, 01:52 PM
The fact that nobody can provide faults, surely praises it's brilliance. Does it not, Andi?
To some extent, yes. You can use the whole "vocal minority" slant but it still pisses me off that Bungie's frankly amazing efforts with some aspects of the game (Forge and Saved Films = genius) get buried away under the "waaaaah's" and "aaarrrrggghh's"
Chet Webley
27-09-2007, 03:31 PM
come on buddy, look at the waaaah's and the aaarrrgggghhh's - they're quite minor, aren't they?
Spindryer
27-09-2007, 05:42 PM
"Bad things about Halo 3"
The fact that two days after its release we feel inclined to have a thread bemoaning it's faults, and not one praising it's goodness!
*Points at Moose
I demand faults and bad points with the game because Amazon "still" haven't delivered my copy, I'm seeking comfort with each negative point raised about the game.
Your also find about 12 threads all praising the hell out of the game if needs must :P
Xg Corkin
27-09-2007, 06:46 PM
Forgot to say about having to press the a direction on the d-pad to talk in most social game-modes, so annoying.
quickshot89
27-09-2007, 06:50 PM
no gaskin, thats why im sad and happy
Gaskin
27-09-2007, 06:53 PM
Why would you be sad and happy? I could understand one of the emotions based on the thought ending of the game but then the after-credit ending just made Halo 3 awesome to fecking great for me.
Renegade
27-09-2007, 06:56 PM
Apart from maps being crap? :p
Retro
27-09-2007, 07:08 PM
The maps are really bad. The playlists are horrible. Its lost its fluidness compared to H2 and the battle rifle sounds and feels as threatening as a carrot.
Apart from the above its pretty darn good.
Gaskin
27-09-2007, 07:36 PM
I think the fact people are hating the maps is purely because they adapted to the Halo 2 ones and have yet to allow Halo 3 maps into their hearts. Soon people will have preferences of maps, and begin to think they're good maps.
Personally I think the maps are brilliant, they're well made and with slight tweaks to weapons can be more competitive than Halo 2.
NeoKubrick
27-09-2007, 08:17 PM
The single-player levels was disappointing. Not so much the length but the set-pieces and missions were short. It was still great (taking down a scarab is one of the best moments in any game, period), but Halo 1 & 2 levels (for the most part) were much much better. Every 'mission' bar seven felt like the last level of Halo 2: short and rushed but ****ing excellent nonetheless.
Another gripe but very small, in the Halo universe, other alive Spartans are referenced to (Kelly and Linda I think) but aren't seen in the game or mentioned at all. I haven't read any of the new book or new publications relating to the Halo universe but from what I've read, at least one other Spartan is alive.
quickshot89
27-09-2007, 10:44 PM
they sort of are mentoned, even if non direct
the last lvl is the best lvl, purely because on how it related to halo1
Mazzy
27-09-2007, 11:15 PM
Its not that its bad, its that its the best game ever and the only bad thing about it is, you don't have the game.
Its not the best game ever tho, its just Extremely good, and very very well put together, i don't think that theres many flaws with the game, and the maps arnt that bad. some are good, some are not as good as the good one's, but there not bad.
It is hard to pick out any flaws. the biggest problem i have with the game is, it hasn't enough maps. The co-op is amazing, its back to the days of halo ce , playing the single player in co-op over and over. Theres a few mission's that arnt great, (the flood mission near the end comes to mind) but then theres some classics's as good as assault on the control room, and saying that, theres even an assault on the control room mission, just for some nostalgic halo ce action.
Id say you need to get this game, NOW. id tell everyone on my friends list to buy it, but they already have.
quickshot89
27-09-2007, 11:21 PM
Its not that its bad, its that its the best game ever and the only bad thing about it is, you don't have the game.
who hasnt got the game :confused:
anyway, the end scene is a tribute to marathon
Mazzy
27-09-2007, 11:22 PM
Spin aint got the game.
Zyber
27-09-2007, 11:50 PM
Well, having finished the game on Legendary, i am kind of like quick in the unsure about my feelings towards it. If it wasn't for the co-op i would have hated the single player like i did on Halo 1. Halo 1 the levels were too long (library and assault on the control room) so if you didn't have a partner or too, the game became very boring and annoying. Halo 2 i prefered much more because they designed the levels to be shorter and spread out so it was easier and more enjoyable to play.
They've gone back to the days of Halo 1 with the longer levels but because of the online co-op, it makes it more enjoyable...slightly. The co-op is what saves this campaign though, there is nothing better than that. Although the checkpoint system doesn't work that well, i thought you would just get pulled along but it turns out you just get pull along when the game wants you to.
Also, you don't save at checkpoints if you get kicked back to the lobby. So if you get forced back to the lobby, say if someone wants to leave, you have to start the level all over again. That's a bit annoying.
The multiplayer i think i need to play a bit more before making a decision. I haven't even played all the maps yet. Although I'm not a big fan of narrows or the new lockout (i think it's just lost its fluidity but thats probly down to too much halo 2. I may change my mind in a few days). The sniper rifle seems different from the beta. I don't know what it is, maybe it fires slower or something, its just not how i liked it.
Other than that i'm loving it. Played it 18 hours straight yesterday. Rested to eat for an hour and carried on playing it.
Mazzy
28-09-2007, 09:54 AM
Also, you don't save at checkpoints if you get kicked back to the lobby. So if you get forced back to the lobby, say if someone wants to leave, you have to start the level all over again. That's a bit annoying.
Your wrong with that one. you can start at a checkpoint, i don't think its the checkpoints you get while playing but there are restart points on each map, i know this because we lagged out and had to start a level again, but we started from a checkpoint and after completing the game we found out we had missed the achievement for that level.
Zaxgod
28-09-2007, 10:57 AM
they sort of are mentoned, even if non direct
the last lvl is the best lvl, purely because on how it related to halo1
I agree completely with that! It brought back so many memories of good times and made me remember the nostalgia that was behind halo 1 and why it was so great! :D
Edit: Just realised someone else has used the word nostalgia a couple of posts above this, i didn't read that post before posting this and now i feel stupid :( lol
carocat
28-09-2007, 11:15 AM
Lone Wolves: Oddball Isolation, KotH Narrows/Isolation.
It does not work, the maps are too big.
And whoever had the idea that Construct is a great map and more so why does it always come up in Team Doubles?
Not enough variety in the MM gametypes [or have I just been lucky enough to get Shotty Snipers all the time?].
BlueHoopedMoose
28-09-2007, 01:15 PM
Seeing as we know;
a) how easy it is for Bungie to change playlists
b) how it's got even easier for Bungie to change them as they have another way of getting feedback (vetoes)
Are moans about playlists really that valid? Personally I don't think so - look at Halo 2. Everyone *****ed hard about certain p;aylist (MLG and their pr0 settings anyone?) and Bungie responded accordingly.
Small issues, easily resolved.
carocat
28-09-2007, 01:35 PM
I never said my issues were major. Just from what I found when playing Lone wolves this morning and some custom FFA's now. ;)
It does seem though that the maps are a little big for FFA's and even though I prefer team games, I always seem to end up in FFA's.
And Guardian is by far my favourite map.
Gaskin
28-09-2007, 02:47 PM
Construct is a brilliant map, it works very well for 2v2 purely because it's not that big. It seems big because of all the levels but it's very easy to find someone, they're almost always on your radar.
Construct, Narrows, Gaurdian, The Pit - All Brilliant maps.
Sandtrap - I'm not a big fan of huge maps but I like the new elephant vehicle.
Isolation - Now I'm unsure on this one, I love the way it works, tunnels etc leading to the underground. But it just looks horrible, shallow yes, but I hate going underneath because it just looks awful/gay.
Too lazy to label beta maps, and can't remember others. :)
Retro
28-09-2007, 03:09 PM
I hate the bar you get across the game when you start. Really annoys me. The maps are slowly starting to grow on me. Construct as gaskin said is a great 2V2 map, most of the action happens up top and its really easy to flank and trap people in certain spots.
NeoKubrick
28-09-2007, 03:55 PM
"And IMO it [Bioshock] is definitely is [sic] better than Halo 1-3 single player"
Ahaha - just remembered that quote. Guess who? ;)
Renegade
28-09-2007, 05:16 PM
That sounds like a Carocat quote - and my god how wrong she was! Bioshock was brilliant - Halo 3 sh*ts all over it.
carocat
28-09-2007, 10:40 PM
I still stand by it. Halo 3 single player is very boring, the only reason I have not listed it in this thread is because it is saved by the co op. Co op is good in any game, this one included.
I know I'm very much in the minority about the single player modes on the Halo games and I know that there are quite a few people on here that liked them. Whilst I think Halo 1 does a lot for FPS on consoles, specifically the Xbox and Halo 2 a lot for Xbox Live I've found that the single player just gets very repetitive and is fairly boring.
Wave after wave of same looking enemies followed by overlong cutscenes which look shiny just to remind me that they are pre rendered and the game then looks crap afterwards [in comparison to the cutscenes, not in total!].
And then you have the samey looking level or level bits. Was it Halo 1 where you had the bits following guilty Spark from one corridor to another to another to another to another with all the Flood around? And what about Halo 2 when you're in a ship [I think] and you have to keep dropping down the same looking vent shafts/holes over and over and over and over again.
There are some good setpieces. I liked Halo 1's last level with the Hog chase, I liked the last level of this one and the bit with the scarab at the beach with the marines on Mongooses [who seem to have unlimited rocket ammo and never miss?!].
I never thought of it being revolutionary, [B]because it wasn't to me. The only reason I ever completed either of them was for the co op and it will be the same for this one.
As for BioShock, once I got to Forest/Market area I loved it and couldn't put it down. The combination of plasmids and story made it a great game to me. That doesn't mean that it's 'teh bestest game ev0r', it just means that I very much liked it and yes I do think that the single player is far better than Halos.
As for the multiplayer that is a very different story and I can see myself playing it for a very long time.
Retro: I agree. I said to my housemate: "At least people will now know what they're doing and don't have to ask throughout the game." I went into a game straight afterwards and all the other randomers on my team go one after another: "What are we playing? Is this slayer?", when it clearly said Oddball at the beginning and ingame. I mean really...
Bonzo
28-09-2007, 10:49 PM
Retro: I agree. I said to my housemate: "At least people will now know what they're doing and don't have to ask throughout the game." I went into a game straight afterwards and all the other randomers on my team go one after another: "What are we playing? Is this slayer?", when it clearly said Oddball at the beginning and ingame. I mean really...
That happened to me the other day playing Big Team Battle, just about to start the countdown and a guy on the other team said "Is this game type ranked" when it clearly said at the bottom of the screen that Big Team Battle was unranked.
NeoKubrick
29-09-2007, 03:10 PM
I've found that the single player just gets very repetitive [...]
Well, you're not painting BioShock with the same brush you're painting Halo with.
Halo had Grunts, Elites, Hunters, Jackals, Wraiths, Banshees, Ghosts, Flood, and Sentinels as enemies in Halo: Combat Evolved. Add Brutes, Bugs, and that big Sentinel to the list for Halo 2. On its own, your statement isn't valid ("Wave after wave of same looking enemies"). Couple it with the comparative, BioShock had Big Daddy, Splicers and Turrets - the variable of Splicers all looked the same, without acting all dissimilar. BioShock pales in comparison. So, how can BioShock's enemies not look the same and not be repetitive, and Halo's can and be, when Halo has more (an understatement) enemy variety in terms of both visual and behavior?
I don't think the cut-scenes looked in any way significantly different to the in-game graphics. It was just as successful as MGS 2 & 3 in respect of visually connecting the cut-scenes and in-game. You're plumbing the depths for hyperbole with stating that the difference between Halo's cut-scenes and in-game was a major difference graphically. FFX's FMV sequences and its in-game graphics was a major difference, not Halo's. And you do have the option to skip those "overlong" cut-scenes with a simple press of a button; so, I don't see that as being a problem, not enough certainly as a basis for lowering it beneath BioShock.
I agree, though, that the Library and the Library II in Halo 1 & 2 respectively were monotonous. Those two levels were a necessary break. It's a kind of artistic technique. Kubrick employed it in '2001: A Space Odyssey' with tedious and robotic scenes with Floyd going about his daily business to make the scenes with Bowman and HAL all the more stark. One level of monotony isn't much in respect to the size and sum of all the other levels in both Halo games. So, you're discounting the majority to judge the minority. BioShock didn't offer much more than kill Splicers, go to room X, Y, or Z, or kill Big Daddy.
In short, I can't see where you can call Halo's single-player experience boring when all the things that make BioShock the opposite, Halo has in three-, four-, five- or six-fold.
Renegade
29-09-2007, 05:55 PM
100% with Neo there, and I love Bioshock. Bio had some of the worst enemy design that ever walked the Earth. About six different varieties of Splicer, all of which looked and sounded the same (either male or female). Bioshock's plasmid idea was good in theory but failed miserably - they were pointless, most didn't do what they were supposed to do, they were weak, and you only ever needed to use a plasmid on ONE occasion, to blow up a wall with telekinesis.
The graphics in Bioshock were better than Halo 3, but the design of Halo 3 is a world apart - there is a sense of the epic in Halo 3, whereas Bioshock never felt overwhelming. In H3 you can come out of a clearing and a whole Island seems to open up to you. The design of Bioshock was to be claustrophobic, but it came across as 'ok, the enemy MUST come down this corridor, so I will wait at the end of it'.
Bioshock was a great game, very fun and had an alright story (despite an absolute monstrosity of an ending and final boss) - whereas Halo 3 has a great story which is engrossing (and a lot easier to take in, cut scenes definitely help the story element - in Bio, if you didn't get the tapes you didn't get the story), and a simply wonderful ending full of suspense and excitement.
Bioshock was a nice diversion whilst waiting for Halo 3. The starter, to H3's main course. Nothing more.
Spindryer
29-09-2007, 06:29 PM
When i first played Halo ce my first few games where in what XBL users know as Match Making, i was extremely impressed with the game and after a bit decided to try the campaign out . I thank god i didn't play campaign first as i would of put it in the bin and not discovered the wonderfully world of multi-player.
I did stick with the campaign mode but only to get it out of the way so i could say I've done it. Halo2 was more interesting for me and i didn't mind so much going through it but of course the real deal was in MM.
Last evening i played halo 3 for the first time and decided to hook up with a mate and play co-op online. The whole thing was joy to play and we didn't stop till we had completed it as neither of us were bored at anyone point in the game. It was almost like i was watching a movie and i was hooked from the word go.
So my views on H3 campaign are much like Renegades but i would add that it did piss me off towards the end when the mans voice kept cutting in and freezing my screen but other that that i enjoyed from start to finish.
Renegade
29-09-2007, 07:47 PM
Yeah, the 2nd to last level sucks all kinds of ass. I also agree about Halo 1 - I really didn't like it in single player (didn't even own it until earlier this year), whereas Halo 2 had, in my opinion, much better campaign. Halo 3's campaign is superb, in all aspects.
carocat
30-09-2007, 02:48 PM
Well, you're not painting BioShock with the same brush you're painting Halo with.
Halo had Grunts, Elites, Hunters, Jackals, Wraiths, Banshees, Ghosts, Flood, and Sentinels as enemies in Halo: Combat Evolved. Add Brutes, Bugs, and that big Sentinel to the list for Halo 2. On its own, your statement isn't valid ("Wave after wave of same looking enemies"). Couple it with the comparative, BioShock had Big Daddy, Splicers and Turrets - the variable of Splicers all looked the same, without acting all dissimilar. BioShock pales in comparison. So, how can BioShock's enemies not look the same and not be repetitive, and Halo's can and be, when Halo has more (an understatement) enemy variety in terms of both visual and behavior?
Admittedly BioShock had samey type of enemies too, but it's just a different concept. Take for example most Halo levels. You go somewhere and there are 5+ enemies guaranteed, it's all about the 'big battle' against many multiple enemies which is why it's so much more obvious how they're all identical twins. Bioshock only ever has very few attacking you.
I don't think the cut-scenes looked in any way significantly different to the in-game graphics. It was just as successful as MGS 2 & 3 in respect of visually connecting the cut-scenes and in-game. You're plumbing the depths for hyperbole with stating that the difference between Halo's cut-scenes and in-game was a major difference graphically. FFX's FMV sequences and its in-game graphics was a major difference, not Halo's. And you do have the option to skip those "overlong" cut-scenes with a simple press of a button; so, I don't see that as being a problem, not enough certainly as a basis for lowering it beneath BioShock.
I think they did, especially on Halo 2 where the cutscenes are very shiny compared to the gameplay. As for skipping them, I haven't been able to skip them on Halo3? At least not in Co op..
So, you're discounting the majority to judge the minority. BioShock didn't offer much more than kill Splicers, go to room X, Y, or Z, or kill Big Daddy.
In short, I can't see where you can call Halo's single-player experience boring when all the things that make BioShock the opposite, Halo has in three-, four-, five- or six-fold.
That's because BioShock offers you an alternative. You can play the game differently, you can do stealth or lay traps for example.
Bioshock's plasmid idea was good in theory but failed miserably - they were pointless, most didn't do what they were supposed to do, they were weak, and you only ever needed to use a plasmid on ONE occasion, to blow up a wall with telekinesis.
Isn't that the beauty of the game? You could use it, but you didn't have to! There are a few moments where you did and the rest you could just use the wrench or a shotgun or whatever you fancied.
It's like Oblivion, it gives you a choice. You can play it either magic based and use spells for everything or go as a fighter or mix it up a little.
I've started a new playthrough on BioShock and I am going to primarily use plasmids this time. And it makes a difference on the way it's played.
The graphics in Bioshock were better than Halo 3, but the design of Halo 3 is a world apart - there is a sense of the epic in Halo 3, whereas Bioshock never felt overwhelming. In H3 you can come out of a clearing and a whole Island seems to open up to you. The design of Bioshock was to be claustrophobic, but it came across as 'ok, the enemy MUST come down this corridor, so I will wait at the end of it'.
If by epic you mean huge/open/big battles, yes that's Halo. BioShock was meant to feel claustrophobic. It's an underwater city, water flooding in everywhere. As for enemies being behind every corner, I didn;t think it was that bad, especially not in later levels.
Bioshock was a great game, very fun and had an alright story (despite an absolute monstrosity of an ending and final boss) - whereas Halo 3 has a great story which is engrossing (and a lot easier to take in, cut scenes definitely help the story element - in Bio, if you didn't get the tapes you didn't get the story), and a simply wonderful ending full of suspense and excitement.
I don't think it's possible getting BioShocks story til then end, as the tapes don't make sense until you get to the 'twist'. Having overlong cutscenes at the end of every level is not something that helps me get the story.
I have tried getting into Halo 1/2's story, watched the cutscenes, but I just found myself thinking about something else in the middle of the cutscense. BioShock didn't base it all on some cutscenes.
Let's face it, we'll have to agree to disagree. We obviously look for different things in games. I just like games that give you a little variety in playing them rather than just having the big battles.
Innes
30-09-2007, 03:20 PM
you need to be host to skip cut scenes in co-op cat, atleast tahts what happened with me, only i could skip em
carocat
30-09-2007, 03:22 PM
Cheers Innes. :D
Gaskin
30-09-2007, 03:35 PM
I was going to say that, but my head would have been bitten off. That's how it works. :)
Innes
30-09-2007, 03:35 PM
np,
as for problems about halo 3, - i don't like the time between melee'ing - and the cheif runs slower which is ****.
Tugsy
30-09-2007, 03:43 PM
Ok so bad things about Halo 3::
*Warning mild spoilers*
The campaign levels going from great to poor as you progress.
Story line losing all credibility the second you start fighting alongside the flood.
The batch of Halo 3 discs that have been sent for sale that are apparently faulty.
The limited edition version casing that clearly was not thought through with discs being lose and scratched.
Forge not giving you quite as much option to chop and change as you would like.
The battle rifle being less accurate with a wider spray area.
Mazzy
30-09-2007, 03:58 PM
Ok so bad things about Halo 3::
*Warning mild spoilers*
The campaign levels going from great to poor as you progress.
Story line losing all credibility the second you start fighting alongside the flood.
The batch of Halo 3 discs that have been sent for sale that are apparently faulty.
The limited edition version casing that clearly was not thought through with discs being lose and scratched.
Forge not giving you quite as much option to chop and change as you would like.
The battle rifle being less accurate with a wider spray area.
What cant you change in forge ? I'm pretty sure they have included everything, altho it can be a little fiddly when trying to put something where you want it.
kurosaki7
30-09-2007, 06:07 PM
The way bungie have somehow managed to screw the sniper, Ok so you cannot sweep snipe now, but there are alot more instances of sniping through walls, below ramps and generally just not picking up hits than h2.
Retro
30-09-2007, 09:18 PM
The blue and red bar across the screen when you start a game.
Pirate Balloon
30-09-2007, 09:21 PM
The name "Master Chief", i mean what the **** is that
jodahunter
30-09-2007, 09:23 PM
He's actually a native american you see. And he was chief of the chiefs. A.k.a the master chief.
easy.
quickshot89
30-09-2007, 09:41 PM
He's actually a native american you see. And he was chief of the chiefs. A.k.a the master chief.
easy.
hes not even american tbh, he's from another planet ;)
Gaskin
30-09-2007, 10:01 PM
From another planet, jeez what kind of universe are you living in? Halo?
Oh wait..
Tugsy
01-10-2007, 01:17 AM
I would like to add:
The **** dashboard functionality to check your friends list, it's sluggish and inaccurate at best. You also don't have a recent players list anymore in regards to seeing which of your friends have been in your room while your away.
quickshot89
01-10-2007, 08:50 AM
From another planet, jeez what kind of universe are you living in? Halo?
Oh wait..
read the books
Renegade
01-10-2007, 10:09 AM
hes not even american tbh, he's from another planet ;)
In the Fall of Reach, he was selected from Earth.... :confused:
FiveOhOne
01-10-2007, 10:43 AM
Read it again Renegade, if you can stomach it. He wasn't recruited from Earth. The books are still complete dross though.
I don't like:
The stupid blue box at the start of the game. Reasoning: Shotty Snipers on Last Resort, you could easily cap someone stood at the other spawn at the start of the game (Frohman or Sea Wall Shotty depending on your team), but no, you can't because there's a big sodding box over your reticule.
Having to go to the theater to save the game file. What happened to the nice little 'Hit X to Save game' in the stats screen from the Beta?
Lack of small team (3v3 or 4v4) Social play lists.
Having to set your sodding voice prefs at the start of each session.
Construct. It's crap.
The sheer volume of stupid game types in MM at the moment. I do not want to play any of the following ever: Team Swords, Team Rockets or any derivative of the pair, land grab or, infact, anything that isn't Team Slayer, or have a bomb or a flag in it. It's all about the bombs and flags people!
That is all.
FWIW, I Love:
The BR. Having avoided it at almost every opportunity during H2, I've started picking it up now, and am racking up the kills. I ****ing loves it.
The changes to the Assault game type. No longer can you lose a game entirely because of one sneaky opponent.
The following maps: The Pit, Guardian, Last Resort, Valhalla, Narrows. The rest are 'ok'. Construct still blows.
Co-op (Still need to do the last level on Legendary. I need a team!)
Forge
Theater
Screenshots
The Lobby System (still).
Renegade
01-10-2007, 12:50 PM
AH I see - read Fall of Reach ages ago. It's not dross though - it's a superb book!
Gaskin
01-10-2007, 03:01 PM
read the books
Do you not even understand jokes these days?
Cormac
02-10-2007, 02:35 AM
It's not dross though - it's a superb book!
I'm thinking if I read it I'd disagree with you there. ****, I haven't read it and I disagree with you anyway!
My major gripe with Halo 3 is that without neyo our team is incomplete which is making me reluctant to enter Ranked Matchmaking.
Sort it out you spaz!
FiveOhOne
02-10-2007, 08:37 AM
So thats what it is.. Was thinking you'd turned into a proper pussy!
Renegade
02-10-2007, 08:38 AM
I'm thinking if I read it I'd disagree with you there. ****, I haven't read it and I disagree with you anyway!
Most people's problem with the book is that it's to do with Halo, and they see it as sad. However, when reading the books, it's actually very interesting, the personal things that happened to John when he was just plucked from his everyday life and genetically augmented - it makes you question the morals, and the only thing that stops you thinking 'dammit, let him go' is the fact that he kicks all kinds of alien ass in the games you've already played. It's a really nice tie-in and made me enjoy all three of the games so much more.
FiveOhOne
02-10-2007, 08:43 AM
I've read the books. So my problem is that they're poorly written crap. The premise and the overall story is relatively believable, and written by an author with a decent grasp of the language he was writing in and some imagination, might have been alright.
The issue is that they are poorly written! The author(s) were crap. It's plain poor quality literature. Like a book 'inspired by' something always is.
quickshot89
02-10-2007, 08:46 AM
have you read the latest book rain, onyx??? its written by nylund again, but its so much better now that the story of halo has been expanded
and the 1st book has nothing to do with halo, it does contain references to the forrunners, but nothing about halo, as halo is the brand name, so they have had to just stick it on
anyway, read the comics too, they explain halo2 -> halo3
Renegade
02-10-2007, 10:33 AM
have you read the latest book rain, onyx??? its written by nylund again, but its so much better now that the story of halo has been expanded
and the 1st book has nothing to do with halo, it does contain references to the forrunners, but nothing about halo, as halo is the brand name, so they have had to just stick it on
anyway, read the comics too, they explain halo2 -> halo3
I know it has nothing to do with the Halo itself (you're talking to someone that's read it), but it IS to do with the back story to Halo the game - as in it features the Cheif, the Covenant, the UNSC marines and the Military authorities that form a big part of Halo 1, 2 and 3. For example:
the death of Keyes is so much more poignant when you know the back story.
NeoKubrick
02-10-2007, 12:08 PM
Admittedly BioShock had samey type of enemies too, but it's just a different concept. Take for example most Halo levels. You go somewhere and there are 5+ enemies guaranteed, it's all about the 'big battle' against many multiple enemies which is why it's so much more obvious how they're all identical twins. Bioshock only ever has very few attacking you.
Which attack was the same over and over and only ever required the simple one-two punch of any combo of plasmid. I don't know what you're trying to argue anymore. That BioShock throws fewer enemies at you, and ergo it's more enjoyable? Halo 1 & 2 has numerous battles where there are one or two enemies between you and your exit/objective, and it happens often when you've destroyed the majority of the platoon, you have one or two left to finish off. So, I don't see the logic which purports to support your statement:
"And IMO it [Bioshock] is definitely is [sic] better than Halo 1-3 single player"
And the only evidence you've provided has been your own opinion of the repetitiveness, boredom, and same-looking enemies and samey-looking level bits of Halo, which all could easily be leveled at BioShock - more so than they could be at Halo 1 or 2. I don't we can agree to disagree because I'm not offering an opinion, just arguing why you're not criticizing BioShock - a game with much less than Halo in terms of enemies and AI and levels - for the same perceived shortcomings you have criticized Halo for.
I think Edge magazine (I need to stop reading turgid and moronic net columns) summed BioShock up best in their latest issue; they don't believe in the hype and give it a deserved score of 8. It's utterly shocking that it's the ninth best game of all time based upon all the reviews collected by Gamerankings with pretty dumb AI, and repetitive gameplay. Edge also said this:
"If a game was to be reviewed for its first two hours, BioShock would be game of the year".
And, you can't expect a book by a writer who has a background in science and clearly went to 'novel-writing 101' to have anything other than inferior writing. I treated it more as a term of reference for back-story than an entertaining piece of fiction.
quickshot89
02-10-2007, 12:21 PM
i totally agree renegade, the maount of backstory is over welming, heck, ifi read the books again now that ive played halo3 i understand the quotes of cortana and i feel for the character
i love the quote ' we will make you the best we can, you will become the guardians of earth and her colanies'
Chet Webley
02-10-2007, 12:29 PM
i totally agree renegade, the maount of backstory is over welming, heck, ifi read the books again now that ive played halo3 i understand the quotes of cortana and i feel for the character
i love the quote ' we will make you the best we can, you will become the guardians of earth and her colanies'
excpet i'm pretty certain that when she said it, she speelt it porperly :rolleyes:
quickshot89
02-10-2007, 01:01 PM
quiet you :P
Gaskin
02-10-2007, 01:50 PM
I'm thinking if I read it I'd disagree with you there. ****, I haven't read it and I disagree with you anyway!
My major gripe with Halo 3 is that without neyo our team is incomplete which is making me reluctant to enter Ranked Matchmaking.
Sort it out you spaz!
Even with Neyo in your team, it's still incomplete. ;)
Although, you had Ryan yesterday, he makes up for neyo x 10.
Renegade
02-10-2007, 02:19 PM
excpet i'm pretty certain that when she said it, she speelt it porperly :rolleyes:
Oh the delicious irony ;)
Which attack was the same over and over and only ever required the simple one-two punch of any combo of plasmid. I don't know what you're trying to argue anymore. That BioShock throws fewer enemies at you, and ergo it's more enjoyable? Halo 1 & 2 has numerous battles where there are one or two enemies between you and your exit/objective, and it happens often when you've destroyed the majority of the platoon, you have one or two left to finish off. So, I don't see the logic which purports to support your statement:
"And IMO it [Bioshock] is definitely is [sic] better than Halo 1-3 single player"
And the only evidence you've provided has been your own opinion of the repetitiveness, boredom, and same-looking enemies and samey-looking level bits of Halo, which all could easily be leveled at BioShock - more so than they could be at Halo 1 or 2. I don't we can agree to disagree because I'm not offering an opinion, just arguing why you're not criticizing BioShock - a game with much less than Halo in terms of enemies and AI and levels - for the same perceived shortcomings you have criticized Halo for.
I think Edge magazine (I need to stop reading turgid and moronic net columns) summed BioShock up best in their latest issue; they don't believe in the hype and give it a deserved score of 8. It's utterly shocking that it's the ninth best game of all time based upon all the reviews collected by Gamerankings with pretty dumb AI, and repetitive gameplay. Edge also said this:
"If a game was to be reviewed for its first two hours, BioShock would be game of the year".
And, you can't expect a book by a writer who has a background in science and clearly went to 'novel-writing 101' to have anything other than inferior writing. I treated it more as a term of reference for back-story than an entertaining piece of fiction.
That whole post is one big can of r*pe. Good work.
EVERYTHING that can be levelled against Halo as a bad thing, can be levelled at Bioshock a hundred times more forcefully.
FiveOhOne
02-10-2007, 03:02 PM
You do realise Mr. Webley's spelling was intentional?
Renegade
02-10-2007, 03:14 PM
You do realise Mr. Webley's spelling was intentional?
I do now. And boy do I feel like a lemon.
NeoKubrick
02-10-2007, 03:20 PM
Chet and senility is like a drug-abuser in a rehab clinic. You don't know whether he's checking in or out. :p
Cormac
02-10-2007, 03:50 PM
@Gaskin, for one game of social skirmish which we won by the smallest of margins (they were about to score our flag when I scored theirs). Tugsy isn't committed to our team he has no strings.
@Renegade, how would "Fall of Reach" compare to "Dune" in a literary sense?
FiveOhOne
02-10-2007, 03:56 PM
@Renegade, how would "Fall of Reach" compare to "Dune" in a literary sense?
Like primary school bog roll (the stuff like tracing paper) compares to Chinese silk?
Gaskin
02-10-2007, 04:04 PM
@Gaskin, for one game of social skirmish which we won by the smallest of margins (they were about to score our flag when I scored theirs). Tugsy isn't committed to our team he has no strings.
Yeah but I get he got like 30 kills. :p
FiveOhOne
02-10-2007, 04:05 PM
I was having a bad game :p
Renegade
02-10-2007, 04:31 PM
@Renegade, how would "Fall of Reach" compare to "Dune" in a literary sense?
Never read Dune. But a good book is a good book, even if it's not 100% literary genius. As has already been said, Nylund has a background in Science, not in literature. He makes up for lack of bookwriting perfection by use of imagination and capturing the reader. It's a good book.
FiveOhOne
02-10-2007, 04:38 PM
Read Dune. Do it now. Thats a good book.
Azure
02-10-2007, 05:15 PM
Dune <3
KONSPIRACY
03-10-2007, 03:21 PM
Back on topic...
Being pitched against level 46s in team skirmish when we're all like level 4s or 5s. The opposition were also low levels on team skirmish but this is a generic fault that is not detected in MM.
Spindryer
03-10-2007, 05:28 PM
I'm getting more and more pissed off with the Lone wolf Objective matches, i had one game today where a guy spans next to the Odd ball and within 50 seconds he had won the game, When bungie only give u 4 players for an FFA odd ball on a big map it just goes beyond a joke.
KONSPIRACY
03-10-2007, 06:08 PM
Can someone post a list of all gametypes for Lone Wolf please?
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