View Full Version : Should I Get This Game?
Colbzz
16-06-2007, 08:12 PM
do you think i should get it, i played the demo, liked it but some of the cars didnt turn very well, but i suppose i could upgrade the handling
And i'd love to start designing Paint Jobs :D creation is my thing
Spindryer
16-06-2007, 08:16 PM
You know what Colbzz i wanted to ask the same question, the game almost takes the fun out of racing by being too realistic. But the customizing is a huge part of why i would by the game . But is it worth the full RRP?
BIG D 04
16-06-2007, 08:30 PM
I'll be honest with you... Nope.
I mean the ability to customise your car is a pro but beyond that I find it dull and no different to PGR3 which again nothing wrong with that but I've already played it.
I would recommend you get DiRT instead I've played it a few times and I'm find it alot more interesting although the Live aspect is piss poor so it all depends I suppose on whether you played PGR3 and if Live is a big thing for ya.
As for paying the full whack (eg. ?40+) then hell no, PCWorld are doing it for ?30 via Collect@Store and I think Shop-To.net are doing it for ?31 Delivered.
Should I Get This Game?
Yes.
I got the limited edition yesterday and it's such an amazing game, buy it. NOW!
KONSPIRACY
17-06-2007, 02:02 AM
If you're not particularly good or into your driving games n havent got time to put into Forza2, then I wouldnt bother...however, if you've got the time to put into this game then it will be the best addition to your collection.
Unlike PGR3 or Dirt, Forza2 isnt a game you can just put into your console and have a quick blast...it requires time, dedication n skill.
Colbzz
17-06-2007, 12:31 PM
If you're not particularly good or into your driving games n havent got time to put into Forza2, then I wouldnt bother...however, if you've got the time to put into this game then it will be the best addition to your collection.
Unlike PGR3 or Dirt, Forza2 isnt a game you can just put into your console and have a quick blast...it requires time, dedication n skill.
This pulls me in a bit, i mean when i played PGR, after i while i just found myself with alot of money and could buy any car i want, not much challenge
KONSPIRACY
17-06-2007, 06:06 PM
Yep it is a very addictive game as there is always something you can do to improve your car...or any other car in your garage, hence it becomes very addictive.
I havent purchased the game yet as I know it will keep me up all night and I havent got the time with XL and a full time job :(
Forza2 = perfect for unemployment or dossing students! :D
MartZ
17-06-2007, 06:10 PM
i'm not to keen on driving games never hav been i hated forza but i bought forza 2 wen i had a bit of spear cash and i think its bril! my m8s wer sayin they thought i dont like racing games but i think this one is great! very addictive aswell :P
Simm0ns
17-06-2007, 07:08 PM
I havent played Forza, and I dont intend to because I dont like racing games.
But if you like racing games then Forza is apparently one of the best out there.
Colbzz
17-06-2007, 07:50 PM
I'll probably be buying it next time i go out - maybe my parents will buy for me as ive finished SATS and end of year exams :D
Pie In The Sky
17-06-2007, 08:12 PM
Hahaha SATS, you don't know how easy you've got it mate. Wait until year 11, then 6th form/college ;)
Spindryer
17-06-2007, 08:25 PM
Forget that , wait till u actually have to stand on your own 2 feet and pay your bills :P
Gaskin
17-06-2007, 11:03 PM
Laugh out loud, Big D did you actually say that Forza 2 and PGR3 are similar? Heck even mentioning them in the same sentence on the level of how good they are is disgusting. PGR3 - hardly any skill, sliding round corners to gain the most speed, crashing into walls at full speed and bouncing back to get the best time trial times. Forza 2 requires skill and proper driving rather than simply sliding round a corner.
Colbzz, yes you should get it, the best racing game there is and will be for a while.
BIG D 04
17-06-2007, 11:30 PM
Gaskin are you an ass? You can see what I wrote.
The two games aren't two worlds away like you would like to think, the game is essentially has hard as you won't to make it, but the basis of it is similar to PGR3.
I mean the game facilitates the ability to having Driving Lines, not very Realistic or Hard to drive when people are telling you when to break, accelerate and your driving path. So that seems to contradict with your "requires skill and proper driving"... It requires the end user to have vision and be able to grasp the very complex idea of driving lines.
KONSPIRACY
17-06-2007, 11:44 PM
Sorry Big D but I can confirm that PGR3 and Forza2 are actually worlds apart...the only thing being in common that you control a car around a track (ie they are "driving games"). Its pretty much like saying GoW or GRAW are similar to Halo2 as you shoot ppl with guns! :D
The simple matter of game physics is what clearly separates these games...Forza2 cars act and behave as close to real driving scenarios as I've seen in any driving game and this in itself makes PGR3 a joke in comparission.
Driving aids?...obviously it doesnt take skill to follow the coloured driving line in the game if you decide to use it, so I guess that seperates the "skilled" from the "unskilled". Only a n00b would use the driving lines and any self respecting gamer wouldnt considerusing them in an actual race (there is an option to force off all driving aids...so that contradicts your theory I'm afraid).
I actually had a conversation with someone the other day where they tried to justify PGR3 as a competitive game...a joke within itself tbh. Forza2 on the other hand I can see being very competitive and compelling for players and spectators as they would appreciate just how hard it is to perform well and consistently in this game under pressure...a true test of "driving" skill. ;)
Gaskin
17-06-2007, 11:58 PM
For one, only the braking line is set when beginning forza 2. Two, you can take it off. Three, even with only braking on, it still takes ALOT of skill. I'd like to see you try and do a time trial with every single driving aid and get anywhere near top 100.
Project Gotham is an arcade racing game, forza 2 a realistic one.
BIG D 04
18-06-2007, 01:09 AM
For one, only the braking line is set when beginning forza 2. Two, you can take it off. Three, even with only braking on, it still takes ALOT of skill. I'd like to see you try and do a time trial with every single driving aid and get anywhere near top 100.
That proves nothing, most people (I assume) won't compete to beat the unknown people down the wire, so them getting in the Top 100 is irrelevant.
You playing a Game and basis in my view they are extremely similar, granted Forza offers further customisation, technicality in upgrades, competitive AI, and plenty more but like I said the basis of the Game is the same.
I mean you can live in hope that everyone sees this game as a Real Life Simulation to immense yourself in an experience that reality won't offer you, if you wish, however the Average Joe it's just another Racing Game with good Graphics.
Sorry Big D but I can confirm that PGR3 and Forza2 are actually worlds apart...the only thing being in common that you control a car around a track (ie they are "driving games"). Its pretty much like saying GoW or GRAW are similar to Halo2 as you shoot ppl with guns! :D
I'm not sorry but comparing Burnout Revenge and Forza Motorsport would be like that. The average joe will not see these games as world's apart and the additions which I enjoy will not persuade or make little effect to "outsiders"
The simple matter of game physics is what clearly separates these games...Forza2 cars act and behave as close to real driving scenarios as I've seen in any driving game and this in itself makes PGR3 a joke in comparission.
You say it's a joke to compare but you still have nothing to say what set's them apart.
[QUOTE=KONSPIRACY;33841Driving aids?...obviously it doesnt take skill to follow the coloured driving line in the game if you decide to use it, so I guess that seperates the "skilled" from the "unskilled". Only a n00b would use the driving lines and any self respecting gamer wouldnt considerusing them in an actual race (there is an option to force off all driving aids...so that contradicts your theory I'm afraid).[/quote]
It contradicts nothing you and Gaskin seem to be referring to the Online Multiplayer but there is a Career offline that needs to be done and the fact that you can even resort to hiring a driver doesn't make this a very competitive to me.
That also contradicts the Simulation Theory, unless you are referring to Simulating watching TV? I mean the game is good but it's no where near simulation, when you consider all the facts, so you can make it as hard as you like for yourself to justify the worlds apart theory.
In the end all the objects in which you describe make it feel more "real" are simply countered by Turn 10 trying to Look after the Average Joe and in that makes the game no different to PGR3 as gaskin says to "jump of the walls" and still will the Time Trails except I'll be skidding off the track and still making oit home with time to spare.
KONSPIRACY
18-06-2007, 02:06 AM
Please read what I wrote before quoting me...the answer is already there mate. ;)
I am referring mainly to the online multiplayer but everything is also applicable to career mode. You're theory is based on a player using all the aids, hiring a driver or simulation...my theory is based on having those turned off and playing the game as it should be. On that very basis with Forza2 and PGR3 played using the "correct" settings (feel free to take get picky over auto or manual transmission), then Forza2 makes PGR3 look like a joke in comparisson as a "driving game".
The bottom line is:
PGR3 = arcade racer
Forza2 = racing simulation
As such some ppl may prefer to play PGR3 as its easy to pick up n have a quick blast, where as the same person may not be able to get their heads round the complexities of playing Forza2. Both games require skill when it becomes "competitive", but the learning curve for Forza2 is much greater. A good Forza2 driver > a good PGR3 driver.
Dont get me wrong, I love the PGR series (PGR2 > PGR3) having played them religiously as they are great games in their own right...but they quite simply do not compare to Forza2 I'm afraid.
Gaskin
18-06-2007, 02:29 AM
So what we've learned today is that you do offline career on easy, all driving aids, all driving lines. Maybe that's why you think it's like forza, because that makes it easy.
Forza's nothing like a real simulation, yet when you're driving full speed and slam your brakes on your wheels lock and you go skidding off the track. Oh but I suppose that slamming your brakes on whilst turning at the same time forming a perfect slide round a corner whilst hitting the wall on the way round to give you an extra boost is more like simulation?
Most people (I know) who have Xbox live will try and do as well as they can on the leaderboards, so it's not irrelevant. Unlike PGR3 which people buy for the achievement points and the burnout revenge style racing, people buy Forza it as it's a competitive game and realistic.
The basis of the game is that same is in that it is a driving game, that's about it. You're right, for a game this is the closest I'm going to get to the real experience, cheers for clearing that up for me I really needed you to point that out for me. I'm actually hurt that you would point out I am too young to drive, what's funny is you actually thought it'd offend me otherwise you wouldn't have bothered to say it. You're not big and clever purely because you're older than me, so don't play the "I can drive, you can't" card.
Even the Average Joe would see the difference between these two games my friend, so stop mentioning that. I say it's a joke to compare them for these reasons:
PGR3 = Poor AI, easy, not competitive, not realistic, crashing into walls allowing you to gain speed, crashing into the wall at 200mph and it just makes a noise "ting", sliding round corners and braking and turning at the same time etc.
Forza 2 = Brilliant AI, not easy (unless you turn on the 'noob' settings like yourself), competitive, realistic, having to brake at the right time and accelerate smoothly to gain speed, crashing into the wall at 200mph provides you with a realistic damage look on your car as well as a realistic noise, having to drive properly not like you're playing Burnout etc.
Does that clear things up for you?
Cormac
18-06-2007, 06:30 AM
I'm not sure what to say.
Who asks whether they should buy a game? Ask is it any good, don't ask should you buy it.
It is a good game. Very well made and presented, a solid challenge and a lengthy one too. If you're **** you can make the game as easy as you want but if you fancy yourself you can push yourself to the limits of your driving skills.
I don't really like driving games but I wanted something to play so I picked this up. At first I played it a lot, then I didn't touch it for a few days, now I've just finished a couple of the endurance races and I'm greedy for more money. You can spend hours wheeler dealing in the auction house, buying and selling for profit or just pissing about painting your motors.
To be fair though it is virtually identical to the original on the Xbox (I'm not sure the last one even looked any worse) and it will take a long time to finish. It isn't the sort of game you'll finish in a weekend (unlike PGR3).
Having said all that though you want a decision. Should you buy it or not? My call is not. Not for any reason other than the fact you asked and it won't make a **** of difference what I write here.
Renegade
18-06-2007, 09:07 AM
Wow, very interesting debate going on in here.
Big D, the fact that you can have the driving aids and lines on, doesn't mean you should or that people do. It's on as standard, and in my opinion is there as a learning tool until you are competent enough on each track to know the ideal driving line - I still use braking lines only, just so I can perfect my lines coming out of corners, as I tend to come too deep out of bends. As soon as I feel that I'm coming out of bends at the right angle, I will turn them off. As soon as I'm used to feathering the brakes and accelleration into and out of corners (a lifetime of arcade racers has given me the habit of 'metalling' my brakes and gas) I'm going to take Traction Control off. Don't know if I'm going to bother with manual gears over automatic - my time trial time doesn't bother me at all, but if I want the extra challenge I will do.
The point is, it's my choice - as you said, the game is as hard as you want it to be. The thing is, at default, only the braking line is on, and Stability Control is off (I spun my Clio countless times before I got used to RWD), and the AI is on medium. Now unless you buy an R class car to enter the races against D and C class opposition, it's a challenge from the off. The game will only let you use rediculously better cars in the first few events, and then you need to actually learn to outrace your opponents. I particularly found the heavyweight event to be hard, and it was a tough decision between going for Accelleration or Top Speed to beat the Aston in my Bentley - until I realised that to get the accelleration I needed to buy a weight reduction upgrade, which then meant I didn't qualify for the heavyweight entrance requirements anymore - so the game forced me to delve into the tuning and make sure that I tuned my Bentley until something weighing almost 2 tonnes was able to turn on a sixpence and scream out of bends like a Ferarri. And the damn Aston Martin STILL nearly beat me. This is how the latter events work - they give tight restrictions on the class, weight and power of your car, which stick a lot more closely to that of the opposition, making each event a lot closer than the last one. The factory spec races are the biggest challenge of your ability - there are no upgrades allowed, and all contestants use the same car. So it's tuning ONLY, and the slightest slip up during the race will surrender the victory, because you have to use the exact same car as they do.
At first glance Forza 2 might seem easy, simply because it has the driving aids and guidance in there at all. It's only when you get past the first few races that you realise that it doesn't matter how many aids it gives you, you're still going to have to learn to race if you want to win the events. The aids and lines are not all on as standard, and are there to help the player learn, instead of putting a mountain sized challenge in front of new players. It is a simulation at heart, but the devs aren't stupid enough to not make it accessible to all - the fact of the matter is the game is what you make of it, but it cannot be denied that it is SUPPOSED to be played as a simulation, on it's hardest setting with no guidance. It's the choice of the player whether he/she wants to take that step or not, and in my opinion that's a good thing. Truth is, even at default settings it absolutely pisses all over PGR as a racing game - hitting walls will lose you races, not slingshot you round bends. If you hit the opponent to overtake them, you don't just lose your combo - you lose your lap time and your money. If you scratch your paintwork, you have to pay to repair it at the end of the race - it rewards patience and ability, and punishes your mistakes. Forza has the option to play in arcade style or sim style, and rewards sim style. PGR3 has no option - it's arcade or nothing.
And that's without even mentioning the multiplayer or customisation...
The bottom line is - if you have any interest in a driving or racing game in any way, Forza is an excellent purchase. If you want to turn all the aids on and set the difficulty to easy and play it like an arcade game, you can. If you want to sweat over the few millimeters between the back end of your Mustang and the front end of the war-torn Saleen behind you as you can hear his engine roar, you're welcome to. And if you want to wrestle with a 1200kg monster as it fights to hit the gravel traps after you braked a millisecond too late, it's your choice. It caters to the demands of the gamer playing it. It leaves the option in your hands, but don't expect to be rewarded for cheap wins and taking it easy. If you want to see the money roll in, to see the monsters that the game tempts you with at the end, and to even stand a chance of winning the auction that sees a beautiful design in your personal garage, you're going to have to fight, tune, nudge, bump, and damn well WORK for it.
Second place just isn't good enough.
BIG D 04
18-06-2007, 09:31 AM
So what we've learned today is that you do offline career on easy, all driving aids, all driving lines. Maybe that's why you think it's like forza, because that makes it easy.
Now it's just that when I play a game I actually try to give everything a spin, which including Playing with all Aids on, Playing with Known, Playing In Manual and Automatic, Fiddling with the Options and Setting of the Gameplay and tweaking it.
And in doing that you realise how easy Forza can be made, so in knowing that it undermines in my view anyway how you can deascribe the games as World's Apart as they seem anyting but.
Granted Forza is more indepth but the base of it can still be as easy and unrealistic as PGR3
You're right, for a game this is the closest I'm going to get to the real experience, cheers for clearing that up for me I really needed you to point that out for me. I'm actually hurt that you would point out I am too young to drive, what's funny is you actually thought it'd offend me otherwise you wouldn't have bothered to say it. You're not big and clever purely because you're older than me, so don't play the "I can drive, you can't" card.
It wasn't a case "oh I can drive and you can't" mainly because there isn't a Ferrari outside for me to see how the game compares with each other. So me being able to drive would of been a pointless argument unless their was some 4x4 races then I might have a degree of experience but I still don't race the Streets in it. So you totally missed the point there.
Even the Average Joe would see the difference between these two games my friend, so stop mentioning that. I say it's a joke to compare them for these reasons:
Well believe it or not the Average Joe is the person that's going to be buying the largest amount of the games, generating the largest amount of their profit so I think it's a rather key element.
Does that clear things up for you?
No there your opinion, not fact. It's cleared up your view but I still don't accept it. I think Renegade as got the right approach in the fact that it's as hard as you want to make it and that Turn 10 knew they couldn't succesfully launch a true racing sim, but in doing that all the complaints of the PGR3 can still be applied to Forza, to an extent.
Renegade
18-06-2007, 11:01 AM
I still think that just because a game can be made easy, doesn't mean it's an easy game or susceptible to the same complaints. For example, on Halo 2 you can play the Zombies gametype in customs, but doesn't mean you can compare it to Resident Evil. To complain about Forza having the driving aids is like complaining about Gears having a training level. It's there to help teach, and not as a core game mechanic. Some people leave it on, others don't - but even with the aids on the game still makes you work for your rewards. Whereas on PGR it's arcade whether you like it or not and you get the same rewards no matter how you drive, on Forza it's a case of 'the easier you make it, the less you are rewarded' - which encourages users to up the ante and actually learn to drive properly to get anywhere. I think most players will use less and less aids as they go through the game, rather than leaving everything on - when they see the detail that goes into tuning and setups, it's hard not to want to turn the aids off and 'go raw' so you can truly feel the effect your changes have. The truth is that I raced Gaskin a few days back, and only won the races where he messed up and hit the wall. In all the races where neither of us made a mistake and used the same car, he won. Yet he had the assists and braking lines off, and used manual shifting. I had braking lines and Traction Control on, yet I was losing. I wasn't losing because I was messing up, I was losing because the aids and assists restricted how I could drive the car, whereas he could harness the power, late shift for acceleration and pick a higher gear for sweep steering, whereas I couldn't. Like I said, the rewards for racing hardcore are better, and the punishments for messing up are more severe. On easier settings, the rewards are less, but the punishments are more forgiving. Which, unless I'm mistaken, is exactly how a difficulty setting should work. A good driver with assists on who makes no mistakes will always lose to a good driver with assists off who makes no mistakes. It rewards the learning curve of the difficulty.
My point is, that just because the easy mode is there doesn't mean it can be docked points for it or be compared to another easy game. Truth is, in this day and age gamers want their quick fix and want it now - and games have to reflect that. People buying Forza are rewarded with a game that will adapt to the way they play it. It is a simulation when you want a simulation, and an arcade style racer when you don't. Those with the time to learn will be rewarded for more than those without. And when you factor the multiplayer in, you can find racers who take it seriously and race with them for high amounts of cash, or find a room where people fancy a destruction derby. It's up to what the racer wants to do - first and foremost however, it attempts to simulate driving and racing, and does so extremely well. In this aspect, I don't think it can be compared to PGR3 apart from the fact it has cars on roads.
Instead of docking points for being adaptable, we should be adding points for the fact that we effectively have two games in one.
IcemanLeigh
18-06-2007, 12:15 PM
D.. I could make driving round a track in real life as Easy as I like. Believe it or not. ABS, TCS, STM are all options aon real cars that can be turned on round a race track if you would like. Well darn, i guess real life is just too Nooby for you because it can be made easy right? I could take my car to a race track and drive it round at 10mph, getting round easily.. Would I then be within my right to get out of the car and go.. Racing is too easy, I did it easy. I dont think so some how..
You keep mentioning the aids, the racing line, as if they are a true insight into the game not being realistic. Obviously you cannot get a racing line in real life.. But you can get the resident driver to take you round first, showing you the lines and all braking references..
Lets give it up saying that the racing line makes it unrealistic, turn it off if it bothers you that much.. Oh and for it making the game easy, Race me just braking whereever the line says to, and following the line round the corner. Good luck getting within 10 seconds a lap of me.
No-one is saying that Forza 2 and PGR are worlds apart because of the customization. It is the way the cars handle, the way you have to drive, the way that every little thing that you do can shave a 10th off your time, and it is all about pushing your car to the limit of the track to be the fastest. PGR handles like an arcade racer disguised with real cars as simulation. Forza 2 handles like simulation, disguised with driving aids to make the game more accessible to begin with for the average joe.
Yes, the game is as easy as you make it. But so is everything in life. It is a completely invalid point. All of the driving aids on forza 2 esentially slow you down. Every aid is possible to take off, and then go faster when you learn how to drive the car without it.
Running 100m in 17 seconds is easy. Running it in less than 9 seconds is what makes it hard.
Renegade
18-06-2007, 12:58 PM
^^ What Leigh said. Reiterates exactly what we are all trying to explain... Although I hope he doesn't share the driving skill of his noobz0r brother ;)
I reckon we should have a few Matchbox 360 races tonight. Nothing serious like, just some of us from here all in one room having a good race and a laugh. :)
Gaskin
18-06-2007, 01:17 PM
^^ What Leigh said. Reiterates exactly what we are all trying to explain... Although I hope he doesn't share the driving skill of his noobz0r brother ;)
I reckon we should have a few Matchbox 360 races tonight. Nothing serious like, just some of us from here all in one room having a good race and a laugh. :)
Well Leigh's like 9th in time trials, I think that says it all lol. Slowly catching, he's a good teacher. :P
The Forza 2 matchbox360 comp will be open for registration soon. :D
Renegade
18-06-2007, 01:24 PM
I know there is a comp, I mean just a room for a few laughs tonight or tomorrow or something.
BIG D 04
18-06-2007, 01:26 PM
You all seem to be under the impression that I hate this game or that I don't play it, or even better yet that I play it with all the Driving Aids on.
I just personally think that if you have played PGR3 you won't see this as much of a difference, obviously seems opinion is against me but I certainly wouldn't describe them or even put them in different categories.
Granted the game does offer more indepth than PGR3 and it can be made as realistic as you like, so if you feel that will appeal to you than get it but I still stay pretty tight to my original conclusion.
Renegade
18-06-2007, 02:07 PM
PGR3 = an awful representation of driving, even though it's a good game
Forza 2 = driving heaven, excellent depth and a million miles better.
Truth is, I could never go back to playing PGR3 now I've got into Forza again. It's a world of difference, sorry D.
BIG D 04
18-06-2007, 02:29 PM
Yea I think we'll have to settle on the difference of opinion, as in the end it will always come down to that.... Plus I'm too stout to admit I'm wrong :p
BlueHoopedMoose
18-06-2007, 02:38 PM
Nothing serious like, just some of us from here all in one room having a good race and a laugh. :)
Reading the tone of this thread I'm not really sure that that will be possible!
Renegade
18-06-2007, 03:18 PM
Nah it would - we were discussing the merits of Forza over the more 'arcade' opposition. It's still very much a game you can have fun on - everyone using the same car on the same track is what Forza 2 was made for.
BIG D 04
18-06-2007, 04:03 PM
Reading the tone of this thread I'm not really sure that that will be possible!
I doubt it, I hardly think any takes anything to heart.
I wouldn't mind playing others, at least that way they could see why I need the Driving Lines or the Barriers of PGR3 :D
IcemanLeigh
18-06-2007, 04:34 PM
Unfortunatly not available for races tonight. Tomoz or wednesday night may well be perfect though. A few stock car races with collisions on, 5-9 laps.. Sounds lovely if we can get a few of us ;)
.. I will even reset my router settings so you can join my game renegade ;). On that note, Turn 10 are releasing an auto update at some point this week which will get rid of the King cobra time trial glitch as well as an attempt to sort out the connection issues that has so far plagued alot of online races..
Renegade
18-06-2007, 04:47 PM
Sweet, glad they are paying attention and fixing it quickly. I'll be on tomorrow then, let's do it - 8pm, let's get a list of names down here so anyone can add anyone else.
RenegadeDS
TheBIgMan 87
kHz IcemanLeigh
kHz Gaskin (noobz0r)
Colbzz
18-06-2007, 06:00 PM
I'll be busy for the next 10 mins reading this :D
Edit: Can't Be Bothered, I'll just buy it next time I'm out - hopefully before MB360 Tourney
Gaskin
18-06-2007, 06:36 PM
Sweet, glad they are paying attention and fixing it quickly. I'll be on tomorrow then, let's do it - 8pm, let's get a list of names down here so anyone can add anyone else.
RenegadeDS
TheBIgMan 87
kHz IcemanLeigh
Why not, I'm in.
Cormac
19-06-2007, 12:01 AM
I'll be busy for the next 10 mins reading this :D
Edit: Can't Be Bothered, I'll just buy it next time I'm out - hopefully before MB360 Tourney
He asks a question and then can't be bothered to read the opinions hes requested (as I predicted). Good stuff.
Colbzz
19-06-2007, 04:12 PM
yeah, but its mostly people saying why its better than PGR3.. which i dont care about - i want to know about it alone
IcemanLeigh
19-06-2007, 04:19 PM
Basically I think it is excellent.
The offline career is very good as a stand alone career working your way up the class levels with alot of different races to do.
Online the game is very good with superb scoreboards for lap times, along with the excellent time trials feature forcing everyone to use the same car on specific tracks. Racing online against other players is also very good fun with alot of customisation to be done on just the races, being able to force players to only use certain driving aids aswell as limiting the cars that they can choose.
The customisation side of the game is avbsolutely superb and is the games biggest asset for many. You are able to add a number of different custom parts to your car to adjust the performance as well as the look of the car, alos being able to completely paint most cars in the game, and the ability to tune the car to drive how you want it to.
9.5/10. Almost all reveiws of the game give at least 9/10 I beleive.
Pie In The Sky
19-06-2007, 04:24 PM
Where does the other .5 go to? What are the faults?
Renegade
19-06-2007, 04:47 PM
I would knock off 0.5 too. Overly repetetive when it comes to being a certain level for certain events (in my opinion they should unlock as you beat the ones before), and the Auction House being utterly awful and flooded with the same crap (not the devs fault, but still something I don't like). The bidding system needs to have a 'maximum bid' so I don't sit there for hours against someone with 10 million credits who will beat me eventually regardless, and all designs need to be locked as standard.
Colbzz
19-06-2007, 06:43 PM
Thats the stuff i wanna hear, very convincing! thanks!
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