carocat
22-02-2007, 11:50 PM
Surprisingly MLG have decided to take up R6 and have some very interesting rules:
General Rules – Rainbow Six Vegas
1. No leaving the normal boundaries of a map.
2. No use of the cover system to get on top of, around, or through objects that would otherwise not be possible.
3. No changing weapons during the final minute of Team Sharpshooter games. For 2 Round games, weapons can’t be changed during the final minute of either Round.
4. No use of the cover system to throw a grenade while hidden.
5. No use of the cover system to shoot while hidden.
6. No going onto the balcony on Library.
7. No idling in the Change Weapons Screen for more than 15 seconds during Team Sharpshooter games.
8. No going onto the roof on Library.
9. No carrying the canister onto either roof on Border Town or Library.
Disqualification – Rainbow Six Vegas
1. Breaking Rule #1-6 will result in a foul. Fouls stay with a team throughout the competition. Two fouls during one game will result in a forfeit of the game. Once a team reaches two fouls, each subsequent foul will result in a forfeit of the game.
2. Players found breaking Rule #7 will be asked to return to the game immediately. If they don’t return to the game immediately, their team forfeits the game.
3. Breaking Rule #8-10 will result in a forfeit of the game.
4. Any sign of cheating may result in a forfeit of the game and possible ejection.
Open 4v4 – Rainbow Six Vegas
1. The Open 4v4 is a Best of 3 Game Match, Double Elimination Bracket.
2. Each match will consist of 2 Team Sharpshooter and 1 Retrieval game.
3. After losing a match, teams will fall into the Losers Bracket.
4. A loss in the Losers Bracket will result in elimination from the competition.
5. Teams will be seeded using Online Tournament Rank Points. Ties will be broken randomly.
6. Teams with no Online Tournament Rank Points will be seeded randomly.
7. When 16 teams remain (8 Winners Bracket & 8 Losers Bracket), the Open 4v4 will end and each team will earn a spot in the Championship 4v4.
8. The higher seeded team will choose to play as either the Alpha or Bravo Team for all games that only require 1 Round. For games that require 2 Rounds, the higher seeded team will choose whether they are the Alpha Team for Round 1 or 2. (See Game Types & Maps)
9. The lower seeded team will choose to host 1 Team Sharpshooter game. The higher seeded team will host the other 2 games.
10. Some Retrieval and Team Sharpshooter games require that each team play 1 Round as the Alpha Team and 1 Round as the Bravo Team. Scores from each Round must be added to determine the winner of the game. If each team has the same score at the end of a 1 Round game, the game must be replayed. If each team has the same total score at the end of a 2 Round game, the game must be replayed. (See Game Types & Maps)
11. If teams meet for a 2nd time in the Open 4v4, their match will expand to a Best of 7, include the previous match, and pick up where that match left off. For example, if Team A beat Team B 2 games to 0 in the Winners Bracket, the Best of 7 will resume with Game 3 and Team A leading 2 games to 0. If Game 3 of the Winners Bracket match was not played, it will be played first with host going to the team that would’ve hosted the game in the Winners Bracket. The higher seeded team will choose to host Game 4 or 6. The lower seeded team will host the 2nd Retrieval game and the Team Sharpshooter game that wasn’t chosen. The team that won the 1st match will host the 7th game. The 7th game will be Retrieval Casino Vault.
12. If teams in a Best of 7 Game Match are set to play a game type they have already played against each other in the Open 4v4, another game type will be chosen by the RSV Director and League Commissioner.
Championship 4v4 – Rainbow Six Vegas
1. The Championship 4v4 is a Best of 5 Game Match, Double Elimination Bracket.
2. Each match will consist of 2 Team Sharpshooter, 2 Retrieval and 1 Attack & Defend game.
3. Teams will be seeded using the following criteria in this order: Open 4v4 performance, Open 4v4 seed.
4. After losing a match, teams will fall into the Losers Bracket.
5. A loss in the Losers Bracket will result in elimination from the competition.
6. Teams eliminated by way of Losers Bracket Rounds 1-4 will play 1 or 2 Consolation Matches to determine their exact 5th-16th placement. These Consolation Matches will be played on Sunday.
7. The higher seeded team will choose to play as either the Alpha or Bravo Team for all games that only require 1 Round. For games that require 2 Rounds, the higher seeded team will choose whether they are the Alpha Team for Round 1 or 2. (See Game Types & Maps)
8. All games will be hosted by a dedicated host.
9. Some Retrieval and Team Sharpshooter games require that each team play 1 Round as the Alpha Team and 1 Round as the Bravo Team. Scores from each Round must be added to determine the winner of the game. If each team has the same score at the end of a 1 Round game, the game must be replayed. If each team has the same total score at the end of a 2 Round game, the game must be replayed. (See Game Types & Maps)
10. Attack & Defend games require that each team play 1 Round as the Alpha Team and 1 Round as the Bravo Team. The team that completes Alpha’s objective in the shortest amount of time will win the game. If neither team completes Alpha’s objective, but one team held the intel and the other team didn’t, the team that held the intel will win the game. If neither team held the intel, the game must be replayed.
11. If teams meet for a 2nd time in the Championship 4v4, their match will expand to a Best of 11, include the previous match, and pick up where that match left off. For example, if Team A beat Team B 3 games to 0 in the Winners Bracket, the Best of 11 will resume with Game 4 and Team A leading 3 games to 0. If Games 4 and/or 5 of the Winners Bracket match were not played, they will be played first.
12. If the teams meeting in the Championship Match have not yet faced each other in the Championship Bracket and the team coming from the Losers Bracket wins a match, the Winners Bracket Finals game types will be played to break the tie since both teams would only have one match loss.
13. If teams in a Best of 11 Game Match are scheduled to play a game type they have already played against each other in the Championship 4v4, another game type will be chosen by the RSV Director and League Commissioner.
4v4 Game Types & Maps – Rainbow Six Vegas
Open Bracket
Retrieval - Casino Vault (2 Rounds)
Retrieval - Kill House
Retrieval - Streets
Team Sharpshooter - Casino Vault (2 Rounds)
Team Sharpshooter - Kill House
Team Sharpshooter - Library (2 Rounds)
Team Sharpshooter - Streets
Championship Bracket
Attack & Defend - Calypso Casino (2 Rounds)
Attack & Defend - Research Labs (2 Rounds)
Retrieval - Border Town (2 Rounds)
Retrieval - Casino Vault (2 Rounds)
Retrieval - Kill House
Retrieval - Library (2 Rounds)
Retrieval - Streets
Team Sharpshooter - Casino Vault (2 Rounds)
Team Sharpshooter - Kill House
Team Sharpshooter - Library (2 Rounds)
Team Sharpshooter - Streets
4v4 Game Type Settings – Rainbow Six Vegas
All Games
1. Item Restrictions = Shotguns - XM-26 LSS
2. Item Restrictions = Explosives - C4
3. Item Restrictions = Gadgets - GPS Device
4. Item Restrictions = Gadgets - Radar Jammer
5. Max Players = 9
6. Respawns = Yes
7. Lock Teams = Yes
8. Friendly Fire = Yes
9. Punish Team Killers = No
10. Auto Kick Team Killers = No
Attack & Defend
1. Round Duration = 10 Minutes
2. Team Respawn = No
Retrieval
1. Round Duration, 1 Round = 10 Minutes
2. Round Duration, 2 Rounds = 5 Minutes Each
3. Team Respawn = No
Team Sharpshooter
1. Round Duration, 1 Round = 10 Minutes
2. Round Duration, 2 Rounds = 5 Minutes Each
3. Team Respawn = Yes
MLG.com (http://www.mlgpro.com/?q=events/2007/charlotte&pagenumber=0&page=4&query=node/106070)
Am I missing something here? Are they not allowing you to take cover at all basically? Or is there some glitch called 'Coversystem' that I've never heard of before? Are they taking out the main gameplay aspect of the game?
Thoughts?
General Rules – Rainbow Six Vegas
1. No leaving the normal boundaries of a map.
2. No use of the cover system to get on top of, around, or through objects that would otherwise not be possible.
3. No changing weapons during the final minute of Team Sharpshooter games. For 2 Round games, weapons can’t be changed during the final minute of either Round.
4. No use of the cover system to throw a grenade while hidden.
5. No use of the cover system to shoot while hidden.
6. No going onto the balcony on Library.
7. No idling in the Change Weapons Screen for more than 15 seconds during Team Sharpshooter games.
8. No going onto the roof on Library.
9. No carrying the canister onto either roof on Border Town or Library.
Disqualification – Rainbow Six Vegas
1. Breaking Rule #1-6 will result in a foul. Fouls stay with a team throughout the competition. Two fouls during one game will result in a forfeit of the game. Once a team reaches two fouls, each subsequent foul will result in a forfeit of the game.
2. Players found breaking Rule #7 will be asked to return to the game immediately. If they don’t return to the game immediately, their team forfeits the game.
3. Breaking Rule #8-10 will result in a forfeit of the game.
4. Any sign of cheating may result in a forfeit of the game and possible ejection.
Open 4v4 – Rainbow Six Vegas
1. The Open 4v4 is a Best of 3 Game Match, Double Elimination Bracket.
2. Each match will consist of 2 Team Sharpshooter and 1 Retrieval game.
3. After losing a match, teams will fall into the Losers Bracket.
4. A loss in the Losers Bracket will result in elimination from the competition.
5. Teams will be seeded using Online Tournament Rank Points. Ties will be broken randomly.
6. Teams with no Online Tournament Rank Points will be seeded randomly.
7. When 16 teams remain (8 Winners Bracket & 8 Losers Bracket), the Open 4v4 will end and each team will earn a spot in the Championship 4v4.
8. The higher seeded team will choose to play as either the Alpha or Bravo Team for all games that only require 1 Round. For games that require 2 Rounds, the higher seeded team will choose whether they are the Alpha Team for Round 1 or 2. (See Game Types & Maps)
9. The lower seeded team will choose to host 1 Team Sharpshooter game. The higher seeded team will host the other 2 games.
10. Some Retrieval and Team Sharpshooter games require that each team play 1 Round as the Alpha Team and 1 Round as the Bravo Team. Scores from each Round must be added to determine the winner of the game. If each team has the same score at the end of a 1 Round game, the game must be replayed. If each team has the same total score at the end of a 2 Round game, the game must be replayed. (See Game Types & Maps)
11. If teams meet for a 2nd time in the Open 4v4, their match will expand to a Best of 7, include the previous match, and pick up where that match left off. For example, if Team A beat Team B 2 games to 0 in the Winners Bracket, the Best of 7 will resume with Game 3 and Team A leading 2 games to 0. If Game 3 of the Winners Bracket match was not played, it will be played first with host going to the team that would’ve hosted the game in the Winners Bracket. The higher seeded team will choose to host Game 4 or 6. The lower seeded team will host the 2nd Retrieval game and the Team Sharpshooter game that wasn’t chosen. The team that won the 1st match will host the 7th game. The 7th game will be Retrieval Casino Vault.
12. If teams in a Best of 7 Game Match are set to play a game type they have already played against each other in the Open 4v4, another game type will be chosen by the RSV Director and League Commissioner.
Championship 4v4 – Rainbow Six Vegas
1. The Championship 4v4 is a Best of 5 Game Match, Double Elimination Bracket.
2. Each match will consist of 2 Team Sharpshooter, 2 Retrieval and 1 Attack & Defend game.
3. Teams will be seeded using the following criteria in this order: Open 4v4 performance, Open 4v4 seed.
4. After losing a match, teams will fall into the Losers Bracket.
5. A loss in the Losers Bracket will result in elimination from the competition.
6. Teams eliminated by way of Losers Bracket Rounds 1-4 will play 1 or 2 Consolation Matches to determine their exact 5th-16th placement. These Consolation Matches will be played on Sunday.
7. The higher seeded team will choose to play as either the Alpha or Bravo Team for all games that only require 1 Round. For games that require 2 Rounds, the higher seeded team will choose whether they are the Alpha Team for Round 1 or 2. (See Game Types & Maps)
8. All games will be hosted by a dedicated host.
9. Some Retrieval and Team Sharpshooter games require that each team play 1 Round as the Alpha Team and 1 Round as the Bravo Team. Scores from each Round must be added to determine the winner of the game. If each team has the same score at the end of a 1 Round game, the game must be replayed. If each team has the same total score at the end of a 2 Round game, the game must be replayed. (See Game Types & Maps)
10. Attack & Defend games require that each team play 1 Round as the Alpha Team and 1 Round as the Bravo Team. The team that completes Alpha’s objective in the shortest amount of time will win the game. If neither team completes Alpha’s objective, but one team held the intel and the other team didn’t, the team that held the intel will win the game. If neither team held the intel, the game must be replayed.
11. If teams meet for a 2nd time in the Championship 4v4, their match will expand to a Best of 11, include the previous match, and pick up where that match left off. For example, if Team A beat Team B 3 games to 0 in the Winners Bracket, the Best of 11 will resume with Game 4 and Team A leading 3 games to 0. If Games 4 and/or 5 of the Winners Bracket match were not played, they will be played first.
12. If the teams meeting in the Championship Match have not yet faced each other in the Championship Bracket and the team coming from the Losers Bracket wins a match, the Winners Bracket Finals game types will be played to break the tie since both teams would only have one match loss.
13. If teams in a Best of 11 Game Match are scheduled to play a game type they have already played against each other in the Championship 4v4, another game type will be chosen by the RSV Director and League Commissioner.
4v4 Game Types & Maps – Rainbow Six Vegas
Open Bracket
Retrieval - Casino Vault (2 Rounds)
Retrieval - Kill House
Retrieval - Streets
Team Sharpshooter - Casino Vault (2 Rounds)
Team Sharpshooter - Kill House
Team Sharpshooter - Library (2 Rounds)
Team Sharpshooter - Streets
Championship Bracket
Attack & Defend - Calypso Casino (2 Rounds)
Attack & Defend - Research Labs (2 Rounds)
Retrieval - Border Town (2 Rounds)
Retrieval - Casino Vault (2 Rounds)
Retrieval - Kill House
Retrieval - Library (2 Rounds)
Retrieval - Streets
Team Sharpshooter - Casino Vault (2 Rounds)
Team Sharpshooter - Kill House
Team Sharpshooter - Library (2 Rounds)
Team Sharpshooter - Streets
4v4 Game Type Settings – Rainbow Six Vegas
All Games
1. Item Restrictions = Shotguns - XM-26 LSS
2. Item Restrictions = Explosives - C4
3. Item Restrictions = Gadgets - GPS Device
4. Item Restrictions = Gadgets - Radar Jammer
5. Max Players = 9
6. Respawns = Yes
7. Lock Teams = Yes
8. Friendly Fire = Yes
9. Punish Team Killers = No
10. Auto Kick Team Killers = No
Attack & Defend
1. Round Duration = 10 Minutes
2. Team Respawn = No
Retrieval
1. Round Duration, 1 Round = 10 Minutes
2. Round Duration, 2 Rounds = 5 Minutes Each
3. Team Respawn = No
Team Sharpshooter
1. Round Duration, 1 Round = 10 Minutes
2. Round Duration, 2 Rounds = 5 Minutes Each
3. Team Respawn = Yes
MLG.com (http://www.mlgpro.com/?q=events/2007/charlotte&pagenumber=0&page=4&query=node/106070)
Am I missing something here? Are they not allowing you to take cover at all basically? Or is there some glitch called 'Coversystem' that I've never heard of before? Are they taking out the main gameplay aspect of the game?
Thoughts?